Perfil de Invannov
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3.151.513.763 cr |
Credits spent on ships | 709.809.893 cr |
Credits spent on outfitting | 2.191.984.939 cr |
Credits spent on repairs | 21.222.390 cr |
Credits spent on fuel | 552.286 cr |
Credits spent on munitions | 1.736.352 cr |
Insurance claims | 65 |
Total claim costs | 238.696.485 cr |
Combat |
|
Bounties claimed | 1.761 |
Profit from bounties | 46.085.040 cr |
Combat bonds | 55 |
Profit from combat bonds | 2.153.975 cr |
Assassinations | 104 |
Profit from assassinations | 62.147.829 cr |
Highest single reward | 295.375 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 143 |
Lifetime fines value | 859.643 cr |
Bounties received/earned | 168 |
Lifetime bounty value | 841.380 cr |
Highest bounty issued | 333.100 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 400.804 cr |
Commodities smuggled | 133 |
Average profit | 6.680 cr |
Highest single transaction | 39.504 cr |
Trading |
|
Market network | 67 |
Trading profit | 7.617.485.537 cr |
Commodities traded | 16.047 |
Average profit | 35.762.843 cr |
Highest single transaction | 885.556.640 cr |
Mining |
|
Profits from mining | 4.691.066.992 cr |
Minerals refined | 4.559 |
Materials collected | 14.056 |
Exploration |
|
Systems visited | 6.715 |
Profits from exploration | 360.252.658 cr |
Level 2 detailed scans | 36.935 |
Level 3 detailed scans | 37.082 |
Highest payout | 7.318.717 cr |
Total hyperspace distance | 228.939 a.l. |
Total hyperspace jumps | 10.989 |
Max distance from start | 7.622,83 a.l. |
Max distance from Sol | 7.692,26 a.l. |
Max distance from Colonia | 26.820,71 a.l. |
Approximate time played | 13W 6D 8H 21M |
Passengers |
|
Total bulk passengers delivered | 671 |
Total VIPs delivered | 1.091 |
Total delivered | 1.762 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 744.610 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2.368 |
Grade 1 upgrades generated | 445 |
Grade 2 upgrades generated | 466 |
Grade 3 upgrades generated | 701 |
Grade 4 upgrades generated | 518 |
Grade 5 upgrades generated | 238 |
Crew |
|
Crew credits earned | 37.268.771 cr |
Crew hired | 11 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 57M 24S |
Time in gunner role | 1H 23S |