Perfil de Beachwalker
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16.305.469.533 cr |
Credits spent on ships | 1.352.626.772 cr |
Credits spent on outfitting | 3.491.579.956 cr |
Credits spent on repairs | 59.016.077 cr |
Credits spent on fuel | 1.685.807 cr |
Credits spent on munitions | 6.230.072 cr |
Insurance claims | 96 |
Total claim costs | 380.061.169 cr |
Combat |
|
Bounties claimed | 11.707 |
Profit from bounties | 1.547.126.210 cr |
Combat bonds | 4.441 |
Profit from combat bonds | 171.391.668 cr |
Assassinations | 306 |
Profit from assassinations | 478.872.340 cr |
Highest single reward | 2.581.685 cr |
Skimmers killed | 325 |
Crime |
|
Fines issued | 300 |
Lifetime fines value | 6.727.649 cr |
Bounties received/earned | 661 |
Lifetime bounty value | 491.820 cr |
Highest bounty issued | 11.335 cr |
Smuggling |
|
Black market network | 69 |
Black market profit | 3.422.712 cr |
Commodities smuggled | 1.865 |
Average profit | 16.696 cr |
Highest single transaction | 413.235 cr |
Trading |
|
Market network | 1.136 |
Trading profit | 7.623.568.137 cr |
Commodities traded | 519.580 |
Average profit | 1.084.279 cr |
Highest single transaction | 573.041.280 cr |
Mining |
|
Profits from mining | 7.596.915.253 cr |
Minerals refined | 24.101 |
Materials collected | 57.232 |
Exploration |
|
Systems visited | 9.538 |
Profits from exploration | 268.750.707 cr |
Level 2 detailed scans | 23.362 |
Level 3 detailed scans | 302.809 |
Highest payout | 6.967.569 cr |
Total hyperspace distance | 440.079 a.l. |
Total hyperspace jumps | 22.436 |
Max distance from start | 25.845,16 a.l. |
Max distance from Sol | 25.901,24 a.l. |
Max distance from Colonia | 28.615,24 a.l. |
Approximate time played | 42W 6D 19H 17M |
Passengers |
|
Total bulk passengers delivered | 13.115 |
Total VIPs delivered | 2.286 |
Total delivered | 15.401 |
Total ejected | 79 |
Search and Rescue |
|
Total items rescued | 174 |
Total profit | 3.927.553 cr |
Total rescue transactions | 95 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4.313 |
Grade 1 upgrades generated | 626 |
Grade 2 upgrades generated | 630 |
Grade 3 upgrades generated | 1.050 |
Grade 4 upgrades generated | 945 |
Grade 5 upgrades generated | 1.062 |
Crew |
|
Crew credits earned | 2.043.198.149 cr |
Crew hired | 10 |
Crew fired | 1 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 5H 15M 25S |
Time in gunner role | 7H 53M 2S |
Total credits accrued | 38.263 cr |