Perfil de JDioon
(Anaconda)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 3.829.004.662 cr |
Credits spent on ships | 179.466.690 cr |
Credits spent on outfitting | 257.225.317 cr |
Credits spent on repairs | 9.104.598 cr |
Credits spent on fuel | 106.393 cr |
Credits spent on munitions | 169.074 cr |
Insurance claims | 12 |
Total claim costs | 56.467.601 cr |
Combat |
|
Bounties claimed | 195 |
Profit from bounties | 4.843.519 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 1.318.323 cr |
Highest single reward | 269.010 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 46.412 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 46.400 cr |
Highest bounty issued | 8.100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 87.411 cr |
Commodities smuggled | 38 |
Average profit | 12.487 cr |
Highest single transaction | 49.260 cr |
Trading |
|
Market network | 69 |
Trading profit | 2.275.261.391 cr |
Commodities traded | 6.997 |
Average profit | 13.789.463 cr |
Highest single transaction | 280.498.638 cr |
Mining |
|
Profits from mining | 4.277.034 cr |
Minerals refined | 543 |
Materials collected | 6.982 |
Exploration |
|
Systems visited | 11.541 |
Profits from exploration | 1.304.546.685 cr |
Level 2 detailed scans | 34.976 |
Level 3 detailed scans | 34.569 |
Highest payout | 10.787.195 cr |
Total hyperspace distance | 875.727 a.l. |
Total hyperspace jumps | 12.584 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 4W 5D 12H 51M |
Passengers |
|
Total bulk passengers delivered | 318 |
Total VIPs delivered | 576 |
Total delivered | 894 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 48.322 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 305 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 79 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 42 |
Multi-Crew |
|
Total time in multi-crew | 8H 40M 32S |
Time in gunner role | 1H 16M |