Perfil de r-sassman
(Python)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 3.527.981.824 cr |
Credits spent on ships | 642.132.623 cr |
Credits spent on outfitting | 1.138.506.194 cr |
Credits spent on repairs | 8.619.875 cr |
Credits spent on fuel | 199.844 cr |
Credits spent on munitions | 410.430 cr |
Insurance claims | 19 |
Total claim costs | 75.374.268 cr |
Combat |
|
Bounties claimed | 340 |
Profit from bounties | 40.014.566 cr |
Combat bonds | 155 |
Profit from combat bonds | 33.363.044 cr |
Assassinations | 8 |
Profit from assassinations | 3.083.322 cr |
Highest single reward | 865.596 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 20.045.922 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 23.200 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 113.822 cr |
Commodities smuggled | 59 |
Average profit | 8.756 cr |
Highest single transaction | 43.914 cr |
Trading |
|
Market network | 71 |
Trading profit | 1.832.251.892 cr |
Commodities traded | 12.780 |
Average profit | 6.786.118 cr |
Highest single transaction | 91.642.880 cr |
Mining |
|
Profits from mining | 1.805.552.020 cr |
Minerals refined | 5.610 |
Materials collected | 7.253 |
Exploration |
|
Systems visited | 2.240 |
Profits from exploration | 305.463.940 cr |
Level 2 detailed scans | 15.705 |
Level 3 detailed scans | 15.704 |
Highest payout | 10.076.807 cr |
Total hyperspace distance | 97.999 a.l. |
Total hyperspace jumps | 3.159 |
Max distance from start | 14.970,98 a.l. |
Max distance from Sol | 15.005,14 a.l. |
Max distance from Colonia | 29.101,02 a.l. |
Approximate time played | 7W 4D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 191 |
Total VIPs delivered | 5.289 |
Total delivered | 5.480 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 312.485 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 363 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 63.889.779 cr |
Crew hired | 11 |
Crew fired | 11 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 45S |