CMDR r-sassman profile
(Python)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 3 527 981 824 cr |
Credits spent on ships | 642 132 623 cr |
Credits spent on outfitting | 1 138 506 194 cr |
Credits spent on repairs | 8 619 875 cr |
Credits spent on fuel | 199 844 cr |
Credits spent on munitions | 410 430 cr |
Insurance claims | 19 |
Total claim costs | 75 374 268 cr |
Combat |
|
Bounties claimed | 340 |
Profit from bounties | 40 014 566 cr |
Combat bonds | 155 |
Profit from combat bonds | 33 363 044 cr |
Assassinations | 8 |
Profit from assassinations | 3 083 322 cr |
Highest single reward | 865 596 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 20 045 922 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 23 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 113 822 cr |
Commodities smuggled | 59 |
Average profit | 8 756 cr |
Highest single transaction | 43 914 cr |
Trading |
|
Market network | 71 |
Trading profit | 1 832 251 892 cr |
Commodities traded | 12 780 |
Average profit | 6 786 118 cr |
Highest single transaction | 91 642 880 cr |
Mining |
|
Profits from mining | 1 805 552 020 cr |
Minerals refined | 5 610 |
Materials collected | 7 253 |
Exploration |
|
Systems visited | 2 240 |
Profits from exploration | 305 463 940 cr |
Level 2 detailed scans | 15 705 |
Level 3 detailed scans | 15 704 |
Highest payout | 10 076 807 cr |
Total hyperspace distance | 97 999 ly |
Total hyperspace jumps | 3 159 |
Max distance from start | 14 970,98 ly |
Max distance from Sol | 15 005,14 ly |
Max distance from Colonia | 29 101,02 ly |
Approximate time played | 7W 4D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 191 |
Total VIPs delivered | 5 289 |
Total delivered | 5 480 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 312 485 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 363 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 63 889 779 cr |
Crew hired | 11 |
Crew fired | 11 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 45S |