Perfil de Maaxim Vimes
(Asp Explorer)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 931.006.753 cr |
Credits spent on ships | 103.500.016 cr |
Credits spent on outfitting | 232.659.980 cr |
Credits spent on repairs | 254.446 cr |
Credits spent on fuel | 5.316 cr |
Credits spent on munitions | 7.805 cr |
Insurance claims | 8 |
Total claim costs | 4.155.687 cr |
Combat |
|
Bounties claimed | 10 |
Profit from bounties | 56.412 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 144.072 cr |
Highest single reward | 22.230 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 36.961 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1.200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 64.668 cr |
Commodities smuggled | 26 |
Average profit | 4.974 cr |
Highest single transaction | 17.012 cr |
Trading |
|
Market network | 19 |
Trading profit | 503.433.691 cr |
Commodities traded | 819 |
Average profit | 10.488.202 cr |
Highest single transaction | 242.613.072 cr |
Mining |
|
Profits from mining | 502.609.269 cr |
Minerals refined | 750 |
Materials collected | 3.265 |
Exploration |
|
Systems visited | 1.758 |
Profits from exploration | 440.616.345 cr |
Level 2 detailed scans | 9.968 |
Level 3 detailed scans | 11.516 |
Highest payout | 25.145.217 cr |
Total hyperspace distance | 52.001 a.l. |
Total hyperspace jumps | 1.888 |
Max distance from start | 7.674,31 a.l. |
Max distance from Sol | 7.548,31 a.l. |
Max distance from Colonia | 22.284,09 a.l. |
Approximate time played | 1W 4D 16H 30M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 2 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61.377 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 169 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 14 |