Perfil de Sandmaster
(Krait MkII)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3.201.791.958 cr |
Credits spent on ships | 594.144.727 cr |
Credits spent on outfitting | 1.467.459.967 cr |
Credits spent on repairs | 5.362.260 cr |
Credits spent on fuel | 191.648 cr |
Credits spent on munitions | 470.314 cr |
Insurance claims | 17 |
Total claim costs | 37.327.125 cr |
Combat |
|
Bounties claimed | 1.438 |
Profit from bounties | 153.227.611 cr |
Combat bonds | 333 |
Profit from combat bonds | 12.990.887 cr |
Assassinations | 9 |
Profit from assassinations | 2.324.592 cr |
Highest single reward | 703.210 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 43.325 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 431.100 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 266.064 cr |
Commodities smuggled | 21 |
Average profit | 33.258 cr |
Highest single transaction | 197.200 cr |
Trading |
|
Market network | 64 |
Trading profit | 976.075.558 cr |
Commodities traded | 89.640 |
Average profit | 3.549.366 cr |
Highest single transaction | 25.998.555 cr |
Mining |
|
Profits from mining | 33.190.513 cr |
Minerals refined | 537 |
Materials collected | 5.417 |
Exploration |
|
Systems visited | 2.902 |
Profits from exploration | 460.990.499 cr |
Level 2 detailed scans | 14.825 |
Level 3 detailed scans | 14.959 |
Highest payout | 12.430.948 cr |
Total hyperspace distance | 274.400 a.l. |
Total hyperspace jumps | 3.961 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 4W 3D 19H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5.333 |
Total delivered | 5.333 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 4.003.474 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 750 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 175.137.345 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 54M 2S |
Time in gunner role | 48M 18S |
Time in fighter con role | 4M 4S |