CMDR Sandmaster profile
(Krait MkII)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3 201 791 958 cr |
Credits spent on ships | 594 144 727 cr |
Credits spent on outfitting | 1 467 459 967 cr |
Credits spent on repairs | 5 362 260 cr |
Credits spent on fuel | 191 648 cr |
Credits spent on munitions | 470 314 cr |
Insurance claims | 17 |
Total claim costs | 37 327 125 cr |
Combat |
|
Bounties claimed | 1 438 |
Profit from bounties | 153 227 611 cr |
Combat bonds | 333 |
Profit from combat bonds | 12 990 887 cr |
Assassinations | 9 |
Profit from assassinations | 2 324 592 cr |
Highest single reward | 703 210 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 43 325 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 431 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 266 064 cr |
Commodities smuggled | 21 |
Average profit | 33 258 cr |
Highest single transaction | 197 200 cr |
Trading |
|
Market network | 64 |
Trading profit | 976 075 558 cr |
Commodities traded | 89 640 |
Average profit | 3 549 366 cr |
Highest single transaction | 25 998 555 cr |
Mining |
|
Profits from mining | 33 190 513 cr |
Minerals refined | 537 |
Materials collected | 5 417 |
Exploration |
|
Systems visited | 2 902 |
Profits from exploration | 460 990 499 cr |
Level 2 detailed scans | 14 825 |
Level 3 detailed scans | 14 959 |
Highest payout | 12 430 948 cr |
Total hyperspace distance | 274 400 ly |
Total hyperspace jumps | 3 961 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 3D 19H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 333 |
Total delivered | 5 333 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 4 003 474 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 750 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 175 137 345 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 54M 2S |
Time in gunner role | 48M 18S |
Time in fighter con role | 4M 4S |