Perfil de complover116
(Krait Phantom)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 5.003.605.877 cr |
Credits spent on ships | 769.088.561 cr |
Credits spent on outfitting | 1.296.601.092 cr |
Credits spent on repairs | 2.545.859 cr |
Credits spent on fuel | 102.792 cr |
Credits spent on munitions | 548.576 cr |
Insurance claims | 24 |
Total claim costs | 42.210.513 cr |
Combat |
|
Bounties claimed | 378 |
Profit from bounties | 15.751.544 cr |
Combat bonds | 65 |
Profit from combat bonds | 3.168.845 cr |
Assassinations | 6 |
Profit from assassinations | 1.244.283 cr |
Highest single reward | 391.510 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 6.325 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 132.100 cr |
Highest bounty issued | 51.300 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 28.461.239 cr |
Commodities smuggled | 51 |
Average profit | 7.115.310 cr |
Highest single transaction | 20.829.366 cr |
Trading |
|
Market network | 55 |
Trading profit | 6.033.431.256 cr |
Commodities traded | 17.574 |
Average profit | 40.222.875 cr |
Highest single transaction | 399.592.960 cr |
Mining |
|
Profits from mining | 5.931.845.411 cr |
Minerals refined | 8.344 |
Materials collected | 5.382 |
Exploration |
|
Systems visited | 2.936 |
Profits from exploration | 193.528.829 cr |
Level 2 detailed scans | 5.676 |
Level 3 detailed scans | 6.218 |
Highest payout | 5.556.067 cr |
Total hyperspace distance | 105.979 a.l. |
Total hyperspace jumps | 3.338 |
Max distance from start | 27.129,72 a.l. |
Max distance from Sol | 27.195,89 a.l. |
Max distance from Colonia | 23.460,56 a.l. |
Approximate time played | 3W 14H 52M |
Passengers |
|
Total bulk passengers delivered | 864 |
Total VIPs delivered | 88 |
Total delivered | 952 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 38.510 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 114 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 43.062.934 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 10M 17S |
Time in gunner role | 13S |