CMDR complover116 profile
(Krait Phantom)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 5 003 605 877 cr |
Credits spent on ships | 769 088 561 cr |
Credits spent on outfitting | 1 296 601 092 cr |
Credits spent on repairs | 2 545 859 cr |
Credits spent on fuel | 102 792 cr |
Credits spent on munitions | 548 576 cr |
Insurance claims | 24 |
Total claim costs | 42 210 513 cr |
Combat |
|
Bounties claimed | 378 |
Profit from bounties | 15 751 544 cr |
Combat bonds | 65 |
Profit from combat bonds | 3 168 845 cr |
Assassinations | 6 |
Profit from assassinations | 1 244 283 cr |
Highest single reward | 391 510 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 6 325 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 132 100 cr |
Highest bounty issued | 51 300 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 28 461 239 cr |
Commodities smuggled | 51 |
Average profit | 7 115 310 cr |
Highest single transaction | 20 829 366 cr |
Trading |
|
Market network | 55 |
Trading profit | 6 033 431 256 cr |
Commodities traded | 17 574 |
Average profit | 40 222 875 cr |
Highest single transaction | 399 592 960 cr |
Mining |
|
Profits from mining | 5 931 845 411 cr |
Minerals refined | 8 344 |
Materials collected | 5 382 |
Exploration |
|
Systems visited | 2 936 |
Profits from exploration | 193 528 829 cr |
Level 2 detailed scans | 5 676 |
Level 3 detailed scans | 6 218 |
Highest payout | 5 556 067 cr |
Total hyperspace distance | 105 979 ly |
Total hyperspace jumps | 3 338 |
Max distance from start | 27 129,72 ly |
Max distance from Sol | 27 195,89 ly |
Max distance from Colonia | 23 460,56 ly |
Approximate time played | 3W 14H 52M |
Passengers |
|
Total bulk passengers delivered | 864 |
Total VIPs delivered | 88 |
Total delivered | 952 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 38 510 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 114 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 43 062 934 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 10M 17S |
Time in gunner role | 13S |