Perfil de Andrew Dermott
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.753.741.849 cr |
Credits spent on ships | 839.473.539 cr |
Credits spent on outfitting | 1.666.142.776 cr |
Credits spent on repairs | 12.292.111 cr |
Credits spent on fuel | 995.692 cr |
Credits spent on munitions | 3.163.763 cr |
Insurance claims | 52 |
Total claim costs | 178.235.006 cr |
Combat |
|
Bounties claimed | 5.591 |
Profit from bounties | 232.734.261 cr |
Combat bonds | 2.336 |
Profit from combat bonds | 80.654.029 cr |
Assassinations | 141 |
Profit from assassinations | 19.989.405 cr |
Highest single reward | 201.320 cr |
Skimmers killed | 74 |
Crime |
|
Fines issued | 913 |
Lifetime fines value | 323.750 cr |
Bounties received/earned | 2.082 |
Lifetime bounty value | 5.122.370 cr |
Highest bounty issued | 13.275 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 694.300 cr |
Commodities smuggled | 53 |
Average profit | 63.118 cr |
Highest single transaction | 226.296 cr |
Trading |
|
Market network | 94 |
Trading profit | 749.095.760 cr |
Commodities traded | 415.263 |
Average profit | 725.165 cr |
Highest single transaction | 2.665.208 cr |
Mining |
|
Profits from mining | 2.718.137 cr |
Minerals refined | 514 |
Materials collected | 4.673 |
Exploration |
|
Systems visited | 6.613 |
Profits from exploration | 296.578.641 cr |
Level 2 detailed scans | 394 |
Level 3 detailed scans | 6.619 |
Highest payout | 2.344.410 cr |
Total hyperspace distance | 237.679 a.l. |
Total hyperspace jumps | 12.123 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 16.703,84 a.l. |
Max distance from Colonia | 23.530,69 a.l. |
Approximate time played | 7W 18H 59M |
Passengers |
|
Total bulk passengers delivered | 632 |
Total VIPs delivered | 109 |
Total delivered | 741 |
Total ejected | 50 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 392 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 66.803.496 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 9M 13S |