CMDR Andrew Dermott profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 753 741 849 cr |
Credits spent on ships | 839 473 539 cr |
Credits spent on outfitting | 1 666 142 776 cr |
Credits spent on repairs | 12 292 111 cr |
Credits spent on fuel | 995 692 cr |
Credits spent on munitions | 3 163 763 cr |
Insurance claims | 52 |
Total claim costs | 178 235 006 cr |
Combat |
|
Bounties claimed | 5 591 |
Profit from bounties | 232 734 261 cr |
Combat bonds | 2 336 |
Profit from combat bonds | 80 654 029 cr |
Assassinations | 141 |
Profit from assassinations | 19 989 405 cr |
Highest single reward | 201 320 cr |
Skimmers killed | 74 |
Crime |
|
Fines issued | 913 |
Lifetime fines value | 323 750 cr |
Bounties received/earned | 2 082 |
Lifetime bounty value | 5 122 370 cr |
Highest bounty issued | 13 275 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 694 300 cr |
Commodities smuggled | 53 |
Average profit | 63 118 cr |
Highest single transaction | 226 296 cr |
Trading |
|
Market network | 94 |
Trading profit | 749 095 760 cr |
Commodities traded | 415 263 |
Average profit | 725 165 cr |
Highest single transaction | 2 665 208 cr |
Mining |
|
Profits from mining | 2 718 137 cr |
Minerals refined | 514 |
Materials collected | 4 673 |
Exploration |
|
Systems visited | 6 613 |
Profits from exploration | 296 578 641 cr |
Level 2 detailed scans | 394 |
Level 3 detailed scans | 6 619 |
Highest payout | 2 344 410 cr |
Total hyperspace distance | 237 679 ly |
Total hyperspace jumps | 12 123 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 16 703,84 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 7W 18H 59M |
Passengers |
|
Total bulk passengers delivered | 632 |
Total VIPs delivered | 109 |
Total delivered | 741 |
Total ejected | 50 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 392 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 66 803 496 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 9M 13S |