Perfil de VoltAmp
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6.637.488.665 cr |
Credits spent on ships | 1.878.748.661 cr |
Credits spent on outfitting | 5.811.730.157 cr |
Credits spent on repairs | 25.267.737 cr |
Credits spent on fuel | 501.628 cr |
Credits spent on munitions | 2.601.176 cr |
Insurance claims | 157 |
Total claim costs | 209.698.847 cr |
Combat |
|
Bounties claimed | 4.358 |
Profit from bounties | 210.787.660 cr |
Combat bonds | 315 |
Profit from combat bonds | 10.398.526 cr |
Assassinations | 1 |
Profit from assassinations | 283.424 cr |
Highest single reward | 290.112 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 227 |
Lifetime fines value | 1.072.946 cr |
Bounties received/earned | 241 |
Lifetime bounty value | 672.305 cr |
Highest bounty issued | 11.895 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2.125.906 cr |
Commodities smuggled | 1.076 |
Average profit | 141.727 cr |
Highest single transaction | 789.820 cr |
Trading |
|
Market network | 112 |
Trading profit | 185.761.163 cr |
Commodities traded | 81.604 |
Average profit | 151.890 cr |
Highest single transaction | 91.561.352 cr |
Mining |
|
Profits from mining | 108.131.722 cr |
Minerals refined | 2.119 |
Materials collected | 28.968 |
Exploration |
|
Systems visited | 17.717 |
Profits from exploration | 1.372.091.930 cr |
Level 2 detailed scans | 41.412 |
Level 3 detailed scans | 189.419 |
Highest payout | 11.055.839 cr |
Total hyperspace distance | 835.140 a.l. |
Total hyperspace jumps | 21.672 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 16W 1D 13H 46M |
Passengers |
|
Total bulk passengers delivered | 3.319 |
Total VIPs delivered | 914 |
Total delivered | 4.233 |
Total ejected | 296 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 186.407 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1.908 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 784 |
Crew |
|
Crew credits earned | 126.201.752 cr |
Crew hired | 15 |
Crew fired | 11 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 14M 27S |
Time in gunner role | 5M 38S |
Total credits accrued | 21.980.644 cr |