Perfil de Neotec
(Beluga Liner)
Federation: Lieutenant
Empire: Earl
Balance |
|
---|---|
Current assets | 1.907.717.389 cr |
Credits spent on ships | 365.023.143 cr |
Credits spent on outfitting | 539.426.939 cr |
Credits spent on repairs | 518.366 cr |
Credits spent on fuel | 175.991 cr |
Credits spent on munitions | 166.321 cr |
Insurance claims | 28 |
Total claim costs | 12.346.490 cr |
Combat |
|
Bounties claimed | 652 |
Profit from bounties | 9.410.273 cr |
Combat bonds | 21 |
Profit from combat bonds | 680.000 cr |
Assassinations | 58 |
Profit from assassinations | 2.461.673 cr |
Highest single reward | 169.615 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 20.812 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 126.950 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 66 |
Trading profit | 423.590.499 cr |
Commodities traded | 77.122 |
Average profit | 1.160.522 cr |
Highest single transaction | 36.795.564 cr |
Mining |
|
Profits from mining | 79.694.720 cr |
Minerals refined | 604 |
Materials collected | 3.036 |
Exploration |
|
Systems visited | 4.345 |
Profits from exploration | 1.189.820.699 cr |
Level 2 detailed scans | 42.468 |
Level 3 detailed scans | 42.247 |
Highest payout | 12.468.647 cr |
Total hyperspace distance | 166.988 a.l. |
Total hyperspace jumps | 5.936 |
Max distance from start | 26.640,13 a.l. |
Max distance from Sol | 26.701,15 a.l. |
Max distance from Colonia | 23.592,44 a.l. |
Approximate time played | 3W 3D 3H 42M |
Passengers |
|
Total bulk passengers delivered | 2.872 |
Total VIPs delivered | 476 |
Total delivered | 3.348 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.730 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 187 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 148.536 cr |
Crew hired | 2 |
Crew fired | 2 |