CMDR Neotec profile
(Beluga Liner)
Federation: Lieutenant
Empire: Earl
Balance |
|
---|---|
Current assets | 1 907 717 389 cr |
Credits spent on ships | 365 023 143 cr |
Credits spent on outfitting | 539 426 939 cr |
Credits spent on repairs | 518 366 cr |
Credits spent on fuel | 175 991 cr |
Credits spent on munitions | 166 321 cr |
Insurance claims | 28 |
Total claim costs | 12 346 490 cr |
Combat |
|
Bounties claimed | 652 |
Profit from bounties | 9 410 273 cr |
Combat bonds | 21 |
Profit from combat bonds | 680 000 cr |
Assassinations | 58 |
Profit from assassinations | 2 461 673 cr |
Highest single reward | 169 615 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 20 812 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 126 950 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 66 |
Trading profit | 423 590 499 cr |
Commodities traded | 77 122 |
Average profit | 1 160 522 cr |
Highest single transaction | 36 795 564 cr |
Mining |
|
Profits from mining | 79 694 720 cr |
Minerals refined | 604 |
Materials collected | 3 036 |
Exploration |
|
Systems visited | 4 345 |
Profits from exploration | 1 189 820 699 cr |
Level 2 detailed scans | 42 468 |
Level 3 detailed scans | 42 247 |
Highest payout | 12 468 647 cr |
Total hyperspace distance | 166 988 ly |
Total hyperspace jumps | 5 936 |
Max distance from start | 26 640,13 ly |
Max distance from Sol | 26 701,15 ly |
Max distance from Colonia | 23 592,44 ly |
Approximate time played | 3W 3D 3H 42M |
Passengers |
|
Total bulk passengers delivered | 2 872 |
Total VIPs delivered | 476 |
Total delivered | 3 348 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 730 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 187 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 148 536 cr |
Crew hired | 2 |
Crew fired | 2 |