Perfil de Neshinto
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.280.983.114 cr |
Credits spent on ships | 2.999.453.046 cr |
Credits spent on outfitting | 6.540.247.842 cr |
Credits spent on repairs | 14.152.084 cr |
Credits spent on fuel | 231.107 cr |
Credits spent on munitions | 2.399.628 cr |
Insurance claims | 6 |
Total claim costs | 87.318.443 cr |
Combat |
|
Bounties claimed | 1.601 |
Profit from bounties | 155.737.204 cr |
Combat bonds | 268 |
Profit from combat bonds | 160.232.848 cr |
Assassinations | 5 |
Profit from assassinations | 4.656.701 cr |
Highest single reward | 510.700 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 2.750 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 516.300 cr |
Highest bounty issued | 327.600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 65 |
Trading profit | 2.794.697.770 cr |
Commodities traded | 25.827 |
Average profit | 8.816.081 cr |
Highest single transaction | 292.701.622 cr |
Mining |
|
Profits from mining | 2.855.893.756 cr |
Minerals refined | 6.455 |
Materials collected | 12.667 |
Exploration |
|
Systems visited | 2.952 |
Profits from exploration | 346.328.561 cr |
Level 2 detailed scans | 18.470 |
Level 3 detailed scans | 18.469 |
Highest payout | 10.326.138 cr |
Total hyperspace distance | 197.669 a.l. |
Total hyperspace jumps | 3.918 |
Max distance from start | 21.998,76 a.l. |
Max distance from Sol | 18.239,55 a.l. |
Max distance from Colonia | 24.947,06 a.l. |
Approximate time played | 11W 6D 6H 22M |
Passengers |
|
Total bulk passengers delivered | 759 |
Total VIPs delivered | 25 |
Total delivered | 784 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1.412.797 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4.354 |
Grade 1 upgrades generated | 548 |
Grade 2 upgrades generated | 763 |
Grade 3 upgrades generated | 1.112 |
Grade 4 upgrades generated | 874 |
Grade 5 upgrades generated | 1.057 |
Crew |
|
Crew credits earned | 219.095.174 cr |
Crew hired | 2 |
Crew lost | 3 |