Perfil de MarkLee
(Federal Corvette)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.453.747.111 cr |
Credits spent on ships | 1.073.238.864 cr |
Credits spent on outfitting | 3.408.743.693 cr |
Credits spent on repairs | 3.456.852 cr |
Credits spent on fuel | 118.289 cr |
Credits spent on munitions | 5.807.420 cr |
Insurance claims | 9 |
Total claim costs | 117.681 cr |
Combat |
|
Bounties claimed | 10.754 |
Profit from bounties | 665.551.928 cr |
Combat bonds | 2.852 |
Profit from combat bonds | 117.878.602 cr |
Assassinations | 8 |
Profit from assassinations | 8.633.938 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 1.937 |
Crime |
|
Fines issued | 104 |
Lifetime fines value | 1.051.521 cr |
Bounties received/earned | 359 |
Lifetime bounty value | 986.325 cr |
Highest bounty issued | 12.000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 382.102.573 cr |
Commodities smuggled | 5.957 |
Average profit | 4.962.371 cr |
Highest single transaction | 16.963.200 cr |
Trading |
|
Market network | 111 |
Trading profit | 235.363.557 cr |
Commodities traded | 13.097 |
Average profit | 293.471 cr |
Highest single transaction | 99.572.580 cr |
Mining |
|
Profits from mining | 175.949.159 cr |
Minerals refined | 977 |
Materials collected | 19.851 |
Exploration |
|
Systems visited | 9.679 |
Profits from exploration | 748.252.608 cr |
Level 2 detailed scans | 59.299 |
Level 3 detailed scans | 180.069 |
Highest payout | 8.171.798 cr |
Total hyperspace distance | 466.740 a.l. |
Total hyperspace jumps | 13.147 |
Max distance from start | 65.456,71 a.l. |
Max distance from Sol | 65.513,62 a.l. |
Max distance from Colonia | 46.461,93 a.l. |
Approximate time played | 12W 19H |
Passengers |
|
Total bulk passengers delivered | 1.694 |
Total VIPs delivered | 3.110 |
Total delivered | 4.804 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 3.693.014 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3.385 |
Grade 1 upgrades generated | 719 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 449 |
Grade 4 upgrades generated | 544 |
Grade 5 upgrades generated | 1.392 |
Crew |
|
Crew credits earned | 127.249.281 cr |
Crew hired | 11 |
Crew fired | 10 |
Multi-Crew |
|
Total time in multi-crew | 2H 30M 6S |
Time in gunner role | 2M 22S |
Total credits accrued | 304.033 cr |