Perfil de MG Bad Lizard
(Krait Phantom)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 5.141.736.854 cr |
Credits spent on ships | 1.329.216.537 cr |
Credits spent on outfitting | 2.102.875.681 cr |
Credits spent on repairs | 22.921.704 cr |
Credits spent on fuel | 369.514 cr |
Credits spent on munitions | 1.720.594 cr |
Insurance claims | 38 |
Total claim costs | 301.404.659 cr |
Combat |
|
Bounties claimed | 731 |
Profit from bounties | 32.445.371 cr |
Combat bonds | 2.009 |
Profit from combat bonds | 61.771.507 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 606.612 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 14.533.767 cr |
Bounties received/earned | 90 |
Lifetime bounty value | 2.755.050 cr |
Highest bounty issued | 573.900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 6.659.371 cr |
Commodities smuggled | 3.805 |
Average profit | 416.211 cr |
Highest single transaction | 1.847.968 cr |
Trading |
|
Market network | 55 |
Trading profit | 3.239.502.481 cr |
Commodities traded | 98.434 |
Average profit | 9.641.376 cr |
Highest single transaction | 228.888.990 cr |
Mining |
|
Profits from mining | 1.712.300.655 cr |
Minerals refined | 3.284 |
Materials collected | 10.596 |
Exploration |
|
Systems visited | 4.653 |
Profits from exploration | 216.747.983 cr |
Level 2 detailed scans | 11.800 |
Level 3 detailed scans | 11.809 |
Highest payout | 2.478.557 cr |
Total hyperspace distance | 265.209 a.l. |
Total hyperspace jumps | 6.929 |
Max distance from start | 57.228,12 a.l. |
Max distance from Sol | 59.088,06 a.l. |
Max distance from Colonia | 40.301,64 a.l. |
Approximate time played | 4W 5H 50M |
Passengers |
|
Total bulk passengers delivered | 88 |
Total VIPs delivered | 927 |
Total delivered | 1.015 |
Total ejected | 90 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 868 |
Grade 1 upgrades generated | 220 |
Grade 2 upgrades generated | 216 |
Grade 3 upgrades generated | 253 |
Grade 4 upgrades generated | 133 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew credits earned | 647.009.006 cr |
Crew hired | 20 |
Crew fired | 8 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 4H 14M 59S |
Time in gunner role | 3M 14S |