Perfil de LichtNacht
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14.532.821.633 cr |
Credits spent on ships | 2.099.159.491 cr |
Credits spent on outfitting | 11.139.868.477 cr |
Credits spent on repairs | 36.850.144 cr |
Credits spent on fuel | 836.033 cr |
Credits spent on munitions | 3.807.763 cr |
Insurance claims | 22 |
Total claim costs | 152.378.640 cr |
Combat |
|
Bounties claimed | 5.789 |
Profit from bounties | 271.704.661 cr |
Combat bonds | 2.174 |
Profit from combat bonds | 73.894.229 cr |
Assassinations | 112 |
Profit from assassinations | 36.897.941 cr |
Highest single reward | 807.116 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 102 |
Lifetime fines value | 3.014.808 cr |
Bounties received/earned | 175 |
Lifetime bounty value | 911.250 cr |
Highest bounty issued | 367.100 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 481.837 cr |
Commodities smuggled | 61 |
Average profit | 48.184 cr |
Highest single transaction | 377.856 cr |
Trading |
|
Market network | 159 |
Trading profit | 18.765.192.578 cr |
Commodities traded | 75.579 |
Average profit | 34.750.357 cr |
Highest single transaction | 558.493.520 cr |
Mining |
|
Profits from mining | 18.468.840.720 cr |
Minerals refined | 24.226 |
Materials collected | 96.625 |
Exploration |
|
Systems visited | 7.794 |
Profits from exploration | 2.796.020.465 cr |
Level 2 detailed scans | 49.956 |
Level 3 detailed scans | 49.956 |
Highest payout | 33.283.932 cr |
Total hyperspace distance | 582.270 a.l. |
Total hyperspace jumps | 14.001 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 17W 4D 9H 1M |
Passengers |
|
Total bulk passengers delivered | 181 |
Total VIPs delivered | 371 |
Total delivered | 552 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 748.296 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8.139 |
Grade 1 upgrades generated | 841 |
Grade 2 upgrades generated | 1.018 |
Grade 3 upgrades generated | 1.369 |
Grade 4 upgrades generated | 1.685 |
Grade 5 upgrades generated | 3.226 |
Crew |
|
Crew credits earned | 2.155.842.282 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 57M 19S |
Time in gunner role | 8M 17S |