CMDR LichtNacht profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 532 821 633 cr |
Credits spent on ships | 2 099 159 491 cr |
Credits spent on outfitting | 11 139 868 477 cr |
Credits spent on repairs | 36 850 144 cr |
Credits spent on fuel | 836 033 cr |
Credits spent on munitions | 3 807 763 cr |
Insurance claims | 22 |
Total claim costs | 152 378 640 cr |
Combat |
|
Bounties claimed | 5 789 |
Profit from bounties | 271 704 661 cr |
Combat bonds | 2 174 |
Profit from combat bonds | 73 894 229 cr |
Assassinations | 112 |
Profit from assassinations | 36 897 941 cr |
Highest single reward | 807 116 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 102 |
Lifetime fines value | 3 014 808 cr |
Bounties received/earned | 175 |
Lifetime bounty value | 911 250 cr |
Highest bounty issued | 367 100 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 481 837 cr |
Commodities smuggled | 61 |
Average profit | 48 184 cr |
Highest single transaction | 377 856 cr |
Trading |
|
Market network | 159 |
Trading profit | 18 765 192 578 cr |
Commodities traded | 75 579 |
Average profit | 34 750 357 cr |
Highest single transaction | 558 493 520 cr |
Mining |
|
Profits from mining | 18 468 840 720 cr |
Minerals refined | 24 226 |
Materials collected | 96 625 |
Exploration |
|
Systems visited | 7 794 |
Profits from exploration | 2 796 020 465 cr |
Level 2 detailed scans | 49 956 |
Level 3 detailed scans | 49 956 |
Highest payout | 33 283 932 cr |
Total hyperspace distance | 582 270 ly |
Total hyperspace jumps | 14 001 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 17W 4D 9H 1M |
Passengers |
|
Total bulk passengers delivered | 181 |
Total VIPs delivered | 371 |
Total delivered | 552 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 748 296 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 139 |
Grade 1 upgrades generated | 841 |
Grade 2 upgrades generated | 1 018 |
Grade 3 upgrades generated | 1 369 |
Grade 4 upgrades generated | 1 685 |
Grade 5 upgrades generated | 3 226 |
Crew |
|
Crew credits earned | 2 155 842 282 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 57M 19S |
Time in gunner role | 8M 17S |