Perfil de Squidlow
(Federal Assault Ship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.471.804.649 cr |
Credits spent on ships | 433.443.047 cr |
Credits spent on outfitting | 1.340.982.892 cr |
Credits spent on repairs | 19.014.457 cr |
Credits spent on fuel | 367.050 cr |
Credits spent on munitions | 4.528.930 cr |
Insurance claims | 108 |
Total claim costs | 292.560.974 cr |
Combat |
|
Bounties claimed | 3.467 |
Profit from bounties | 123.571.119 cr |
Combat bonds | 2.106 |
Profit from combat bonds | 65.109.804 cr |
Assassinations | 29 |
Profit from assassinations | 29.157.434 cr |
Highest single reward | 450.762 cr |
Skimmers killed | 372 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 583.644 cr |
Bounties received/earned | 521 |
Lifetime bounty value | 803.770 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 4.132.670 cr |
Commodities smuggled | 1.503 |
Average profit | 217.509 cr |
Highest single transaction | 596.176 cr |
Trading |
|
Market network | 124 |
Trading profit | 851.515.275 cr |
Commodities traded | 37.366 |
Average profit | 895.389 cr |
Highest single transaction | 244.001.919 cr |
Mining |
|
Profits from mining | 800.580.554 cr |
Minerals refined | 5.673 |
Materials collected | 15.768 |
Exploration |
|
Systems visited | 13.340 |
Profits from exploration | 607.672.555 cr |
Level 2 detailed scans | 13.587 |
Level 3 detailed scans | 392.857 |
Highest payout | 18.247.165 cr |
Total hyperspace distance | 471.754 a.l. |
Total hyperspace jumps | 15.922 |
Max distance from start | 65.357,10 a.l. |
Max distance from Sol | 65.356,04 a.l. |
Max distance from Colonia | 46.326,45 a.l. |
Approximate time played | 14W 5D 5H 52M |
Passengers |
|
Total bulk passengers delivered | 3.441 |
Total VIPs delivered | 178 |
Total delivered | 3.619 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 2.841 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1.221 |
Grade 1 upgrades generated | 387 |
Grade 2 upgrades generated | 104 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 321 |
Crew |
|
Crew credits earned | 48.053.134 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 22M 59S |
Time in gunner role | 10M 22S |
Time in fighter con role | 15M 15S |
Total credits accrued | 449.000 cr |