CMDR Squidlow profile
(Federal Assault Ship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 471 804 649 cr |
Credits spent on ships | 433 443 047 cr |
Credits spent on outfitting | 1 340 982 892 cr |
Credits spent on repairs | 19 014 457 cr |
Credits spent on fuel | 367 050 cr |
Credits spent on munitions | 4 528 930 cr |
Insurance claims | 108 |
Total claim costs | 292 560 974 cr |
Combat |
|
Bounties claimed | 3 467 |
Profit from bounties | 123 571 119 cr |
Combat bonds | 2 106 |
Profit from combat bonds | 65 109 804 cr |
Assassinations | 29 |
Profit from assassinations | 29 157 434 cr |
Highest single reward | 450 762 cr |
Skimmers killed | 372 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 583 644 cr |
Bounties received/earned | 521 |
Lifetime bounty value | 803 770 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 4 132 670 cr |
Commodities smuggled | 1 503 |
Average profit | 217 509 cr |
Highest single transaction | 596 176 cr |
Trading |
|
Market network | 124 |
Trading profit | 851 515 275 cr |
Commodities traded | 37 366 |
Average profit | 895 389 cr |
Highest single transaction | 244 001 919 cr |
Mining |
|
Profits from mining | 800 580 554 cr |
Minerals refined | 5 673 |
Materials collected | 15 768 |
Exploration |
|
Systems visited | 13 340 |
Profits from exploration | 607 672 555 cr |
Level 2 detailed scans | 13 587 |
Level 3 detailed scans | 392 857 |
Highest payout | 18 247 165 cr |
Total hyperspace distance | 471 754 ly |
Total hyperspace jumps | 15 922 |
Max distance from start | 65 357,10 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 14W 5D 5H 52M |
Passengers |
|
Total bulk passengers delivered | 3 441 |
Total VIPs delivered | 178 |
Total delivered | 3 619 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 2 841 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 221 |
Grade 1 upgrades generated | 387 |
Grade 2 upgrades generated | 104 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 321 |
Crew |
|
Crew credits earned | 48 053 134 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 22M 59S |
Time in gunner role | 10M 22S |
Time in fighter con role | 15M 15S |
Total credits accrued | 449 000 cr |