Perfil de Jermanicus
(Python)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11.657.671.006 cr |
Credits spent on ships | 5.212.906.135 cr |
Credits spent on outfitting | 11.657.600.938 cr |
Credits spent on repairs | 53.779.501 cr |
Credits spent on fuel | 1.828.302 cr |
Credits spent on munitions | 8.336.086 cr |
Insurance claims | 90 |
Total claim costs | 676.400.620 cr |
Combat |
|
Bounties claimed | 5.443 |
Profit from bounties | 622.801.580 cr |
Combat bonds | 960 |
Profit from combat bonds | 47.894.054 cr |
Assassinations | 203 |
Profit from assassinations | 529.456.124 cr |
Highest single reward | 1.965.700 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 294 |
Lifetime fines value | 2.695.051 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 102.000 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 7.891 cr |
Commodities smuggled | 5 |
Average profit | 1.578 cr |
Highest single transaction | 4.135 cr |
Trading |
|
Market network | 246 |
Trading profit | 18.626.082.946 cr |
Commodities traded | 581.836 |
Average profit | 6.225.295 cr |
Highest single transaction | 585.428.480 cr |
Mining |
|
Profits from mining | 12.571.548.853 cr |
Minerals refined | 13.756 |
Materials collected | 18.766 |
Exploration |
|
Systems visited | 6.912 |
Profits from exploration | 480.336.522 cr |
Level 2 detailed scans | 27.449 |
Level 3 detailed scans | 38.767 |
Highest payout | 12.678.591 cr |
Total hyperspace distance | 359.542 a.l. |
Total hyperspace jumps | 17.275 |
Max distance from start | 30.437,20 a.l. |
Max distance from Sol | 30.500,50 a.l. |
Max distance from Colonia | 24.162,39 a.l. |
Approximate time played | 19W 2D 3H 38M |
Passengers |
|
Total bulk passengers delivered | 30.859 |
Total VIPs delivered | 13.677 |
Total delivered | 44.536 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 1.696.711 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 2.544 |
Grade 1 upgrades generated | 893 |
Grade 2 upgrades generated | 740 |
Grade 3 upgrades generated | 501 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 101 |
Crew |
|
Crew credits earned | 4.015.113.047 cr |
Crew hired | 20 |
Crew fired | 3 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 17H 8M 51S |
Time in gunner role | 1H 18M 2S |