CMDR Jermanicus profile
(Python)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 657 671 006 cr |
Credits spent on ships | 5 212 906 135 cr |
Credits spent on outfitting | 11 657 600 938 cr |
Credits spent on repairs | 53 779 501 cr |
Credits spent on fuel | 1 828 302 cr |
Credits spent on munitions | 8 336 086 cr |
Insurance claims | 90 |
Total claim costs | 676 400 620 cr |
Combat |
|
Bounties claimed | 5 443 |
Profit from bounties | 622 801 580 cr |
Combat bonds | 960 |
Profit from combat bonds | 47 894 054 cr |
Assassinations | 203 |
Profit from assassinations | 529 456 124 cr |
Highest single reward | 1 965 700 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 294 |
Lifetime fines value | 2 695 051 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 102 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 7 891 cr |
Commodities smuggled | 5 |
Average profit | 1 578 cr |
Highest single transaction | 4 135 cr |
Trading |
|
Market network | 246 |
Trading profit | 18 626 082 946 cr |
Commodities traded | 581 836 |
Average profit | 6 225 295 cr |
Highest single transaction | 585 428 480 cr |
Mining |
|
Profits from mining | 12 571 548 853 cr |
Minerals refined | 13 756 |
Materials collected | 18 766 |
Exploration |
|
Systems visited | 6 912 |
Profits from exploration | 480 336 522 cr |
Level 2 detailed scans | 27 449 |
Level 3 detailed scans | 38 767 |
Highest payout | 12 678 591 cr |
Total hyperspace distance | 359 542 ly |
Total hyperspace jumps | 17 275 |
Max distance from start | 30 437,20 ly |
Max distance from Sol | 30 500,50 ly |
Max distance from Colonia | 24 162,39 ly |
Approximate time played | 19W 2D 3H 38M |
Passengers |
|
Total bulk passengers delivered | 30 859 |
Total VIPs delivered | 13 677 |
Total delivered | 44 536 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 1 696 711 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 2 544 |
Grade 1 upgrades generated | 893 |
Grade 2 upgrades generated | 740 |
Grade 3 upgrades generated | 501 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 101 |
Crew |
|
Crew credits earned | 4 015 113 047 cr |
Crew hired | 20 |
Crew fired | 3 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 17H 8M 51S |
Time in gunner role | 1H 18M 2S |