Perfil de Slevk
(Anaconda)
Federation: Chief Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 1.880.689.233 cr |
Credits spent on ships | 1.445.767.766 cr |
Credits spent on outfitting | 1.994.843.676 cr |
Credits spent on repairs | 19.874.023 cr |
Credits spent on fuel | 1.593.603 cr |
Credits spent on munitions | 3.511.117 cr |
Insurance claims | 45 |
Total claim costs | 105.496.505 cr |
Combat |
|
Bounties claimed | 2.382 |
Profit from bounties | 139.556.707 cr |
Combat bonds | 207 |
Profit from combat bonds | 7.933.811 cr |
Assassinations | 35 |
Profit from assassinations | 12.032.028 cr |
Highest single reward | 324.025 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 701 |
Lifetime fines value | 4.952.372 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 81.150 cr |
Highest bounty issued | 14.485 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 2.569.779 cr |
Commodities smuggled | 2.010 |
Average profit | 23.794 cr |
Highest single transaction | 302.720 cr |
Trading |
|
Market network | 99 |
Trading profit | 5.308.018.147 cr |
Commodities traded | 133.599 |
Average profit | 8.921.039 cr |
Highest single transaction | 784.473.840 cr |
Mining |
|
Profits from mining | 5.096.968.021 cr |
Minerals refined | 4.418 |
Materials collected | 3.289 |
Exploration |
|
Systems visited | 6.012 |
Profits from exploration | 379.798.939 cr |
Level 2 detailed scans | 16.656 |
Level 3 detailed scans | 16.726 |
Highest payout | 4.094.620 cr |
Total hyperspace distance | 327.883 a.l. |
Total hyperspace jumps | 11.476 |
Max distance from start | 27.231,47 a.l. |
Max distance from Sol | 27.241,81 a.l. |
Max distance from Colonia | 22.811,34 a.l. |
Approximate time played | 7W 1D 17H 31M |
Passengers |
|
Total bulk passengers delivered | 124 |
Total VIPs delivered | 62 |
Total delivered | 186 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 146 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 4 |
Crew |
|
Crew credits earned | 4.937.403 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 38M 44S |
Time in gunner role | 49S |
Time in fighter con role | 3M 14S |