Perfil de defvs daniel
(Asp Explorer)
Federation: None
Empire: Squire
Balance |
|
---|---|
Current assets | 6.324.905.924 cr |
Credits spent on ships | 427.374.046 cr |
Credits spent on outfitting | 558.160.430 cr |
Credits spent on repairs | 2.646.123 cr |
Credits spent on fuel | 123.443 cr |
Credits spent on munitions | 218.759 cr |
Insurance claims | 18 |
Total claim costs | 33.209.881 cr |
Combat |
|
Bounties claimed | 299 |
Profit from bounties | 24.660.594 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 971.852 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 4.550 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 32.400 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 35 |
Trading profit | 7.436.678.452 cr |
Commodities traded | 10.784 |
Average profit | 79.113.601 cr |
Highest single transaction | 935.024.076 cr |
Mining |
|
Profits from mining | 7.378.189.279 cr |
Minerals refined | 5.646 |
Materials collected | 5.080 |
Exploration |
|
Systems visited | 6.413 |
Profits from exploration | 951.733.976 cr |
Level 2 detailed scans | 26.372 |
Level 3 detailed scans | 26.371 |
Highest payout | 13.537.673 cr |
Total hyperspace distance | 557.866 a.l. |
Total hyperspace jumps | 7.079 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.682,10 a.l. |
Approximate time played | 2W 5D 3H 51M |
Passengers |
|
Total bulk passengers delivered | 168 |
Total VIPs delivered | 0 |
Total delivered | 168 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 331.046 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 371 |
Grade 1 upgrades generated | 172 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 44 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 45 |