CMDR defvs daniel profile
![](/img/users/9/3/9/2/7/93927.png?v=1576017641)
(Asp Explorer)
![](/img/ships/128049303/unknown.jpg)
Federation: None
Empire: Squire
Balance |
|
---|---|
Current assets | 6 324 905 924 cr |
Credits spent on ships | 427 374 046 cr |
Credits spent on outfitting | 558 160 430 cr |
Credits spent on repairs | 2 646 123 cr |
Credits spent on fuel | 123 443 cr |
Credits spent on munitions | 218 759 cr |
Insurance claims | 18 |
Total claim costs | 33 209 881 cr |
Combat |
|
Bounties claimed | 299 |
Profit from bounties | 24 660 594 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 971 852 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 4 550 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 32 400 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 35 |
Trading profit | 7 436 678 452 cr |
Commodities traded | 10 784 |
Average profit | 79 113 601 cr |
Highest single transaction | 935 024 076 cr |
Mining |
|
Profits from mining | 7 378 189 279 cr |
Minerals refined | 5 646 |
Materials collected | 5 080 |
Exploration |
|
Systems visited | 6 413 |
Profits from exploration | 951 733 976 cr |
Level 2 detailed scans | 26 372 |
Level 3 detailed scans | 26 371 |
Highest payout | 13 537 673 cr |
Total hyperspace distance | 557 866 ly |
Total hyperspace jumps | 7 079 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 682,10 ly |
Approximate time played | 2W 5D 3H 51M |
Passengers |
|
Total bulk passengers delivered | 168 |
Total VIPs delivered | 0 |
Total delivered | 168 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 331 046 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 371 |
Grade 1 upgrades generated | 172 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 44 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 45 |