Perfil de CMDR Kutscher
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3.041.641.522 cr |
Credits spent on ships | 365.515.016 cr |
Credits spent on outfitting | 532.949.316 cr |
Credits spent on repairs | 4.457.380 cr |
Credits spent on fuel | 268.376 cr |
Credits spent on munitions | 221.733 cr |
Insurance claims | 7 |
Total claim costs | 18.532.769 cr |
Combat |
|
Bounties claimed | 761 |
Profit from bounties | 128.098.899 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 78 |
Profit from assassinations | 53.544.545 cr |
Highest single reward | 267.432 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 325.500 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 281.400 cr |
Highest bounty issued | 208.900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 90.427 cr |
Commodities smuggled | 16 |
Average profit | 18.085 cr |
Highest single transaction | 62.172 cr |
Trading |
|
Market network | 76 |
Trading profit | 1.100.034.001 cr |
Commodities traded | 65.517 |
Average profit | 4.280.288 cr |
Highest single transaction | 139.406.784 cr |
Mining |
|
Profits from mining | 1.006.417.570 cr |
Minerals refined | 1.886 |
Materials collected | 30.335 |
Exploration |
|
Systems visited | 4.493 |
Profits from exploration | 1.640.510.426 cr |
Level 2 detailed scans | 29.840 |
Level 3 detailed scans | 29.843 |
Highest payout | 15.407.649 cr |
Total hyperspace distance | 271.012 a.l. |
Total hyperspace jumps | 5.704 |
Max distance from start | 65.357,10 a.l. |
Max distance from Sol | 65.228,89 a.l. |
Max distance from Colonia | 46.201,23 a.l. |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 2 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.540 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 248 |
Grade 1 upgrades generated | 70 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 47 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 25 |