CMDR CMDR Kutscher profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3 041 641 522 cr |
Credits spent on ships | 365 515 016 cr |
Credits spent on outfitting | 532 949 316 cr |
Credits spent on repairs | 4 457 380 cr |
Credits spent on fuel | 268 376 cr |
Credits spent on munitions | 221 733 cr |
Insurance claims | 7 |
Total claim costs | 18 532 769 cr |
Combat |
|
Bounties claimed | 761 |
Profit from bounties | 128 098 899 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 78 |
Profit from assassinations | 53 544 545 cr |
Highest single reward | 267 432 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 325 500 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 281 400 cr |
Highest bounty issued | 208 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 90 427 cr |
Commodities smuggled | 16 |
Average profit | 18 085 cr |
Highest single transaction | 62 172 cr |
Trading |
|
Market network | 76 |
Trading profit | 1 100 034 001 cr |
Commodities traded | 65 517 |
Average profit | 4 280 288 cr |
Highest single transaction | 139 406 784 cr |
Mining |
|
Profits from mining | 1 006 417 570 cr |
Minerals refined | 1 886 |
Materials collected | 30 335 |
Exploration |
|
Systems visited | 4 493 |
Profits from exploration | 1 640 510 426 cr |
Level 2 detailed scans | 29 840 |
Level 3 detailed scans | 29 843 |
Highest payout | 15 407 649 cr |
Total hyperspace distance | 271 012 ly |
Total hyperspace jumps | 5 704 |
Max distance from start | 65 357,10 ly |
Max distance from Sol | 65 228,89 ly |
Max distance from Colonia | 46 201,23 ly |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 2 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 540 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 248 |
Grade 1 upgrades generated | 70 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 47 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 25 |