Perfil de FunkyColdMolina
(Python Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17.089.642.845 cr |
Credits spent on ships | 1.275.177.561 cr |
Credits spent on outfitting | 2.588.861.558 cr |
Credits spent on repairs | 20.081.427 cr |
Credits spent on fuel | 243.361 cr |
Credits spent on munitions | 1.709.966 cr |
Insurance claims | 13 |
Total claim costs | 49.210.844 cr |
Combat |
|
Bounties claimed | 4.875 |
Profit from bounties | 847.968.049 cr |
Combat bonds | 96 |
Profit from combat bonds | 7.872.259 cr |
Assassinations | 16 |
Profit from assassinations | 22.765.711 cr |
Highest single reward | 1.058.223 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 362.876 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 11.000 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 114.621 cr |
Commodities smuggled | 17 |
Average profit | 11.462 cr |
Highest single transaction | 68.994 cr |
Trading |
|
Market network | 171 |
Trading profit | 15.578.076.040 cr |
Commodities traded | 83.364 |
Average profit | 27.186.869 cr |
Highest single transaction | 823.613.440 cr |
Mining |
|
Profits from mining | 14.828.257.436 cr |
Minerals refined | 16.250 |
Materials collected | 30.817 |
Exploration |
|
Systems visited | 11.385 |
Profits from exploration | 1.807.117.952 cr |
Level 2 detailed scans | 88.536 |
Level 3 detailed scans | 88.535 |
Highest payout | 10.685.036 cr |
Total hyperspace distance | 920.186 a.l. |
Total hyperspace jumps | 15.010 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 11W 4D 1H 30M |
Passengers |
|
Total bulk passengers delivered | 2.736 |
Total VIPs delivered | 65 |
Total delivered | 2.801 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 1.361.036 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4.425 |
Grade 1 upgrades generated | 515 |
Grade 2 upgrades generated | 731 |
Grade 3 upgrades generated | 1.092 |
Grade 4 upgrades generated | 1.123 |
Grade 5 upgrades generated | 964 |
Crew |
|
Crew credits earned | 969.034.010 cr |
Crew hired | 70 |
Crew fired | 67 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 15M 47S |
Time in gunner role | 3M 4S |
Total credits accrued | 68.996 cr |