Perfil de AymeriX
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23.312.686.461 cr |
Credits spent on ships | 2.510.711.787 cr |
Credits spent on outfitting | 4.291.005.041 cr |
Credits spent on repairs | 32.041.294 cr |
Credits spent on fuel | 1.369.212 cr |
Credits spent on munitions | 5.697.784 cr |
Insurance claims | 285 |
Total claim costs | 694.442.706 cr |
Combat |
|
Bounties claimed | 2.389 |
Profit from bounties | 93.282.039 cr |
Combat bonds | 1.273 |
Profit from combat bonds | 3.095.575.487 cr |
Assassinations | 87 |
Profit from assassinations | 28.593.550 cr |
Highest single reward | 1.204.356 cr |
Skimmers killed | 211 |
Crime |
|
Fines issued | 752 |
Lifetime fines value | 4.129.002 cr |
Bounties received/earned | 509 |
Lifetime bounty value | 854.887 cr |
Highest bounty issued | 18.075 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 3.917.083 cr |
Commodities smuggled | 460 |
Average profit | 20.836 cr |
Highest single transaction | 1.113.970 cr |
Trading |
|
Market network | 343 |
Trading profit | 9.725.162.403 cr |
Commodities traded | 125.918 |
Average profit | 4.682.312 cr |
Highest single transaction | 263.415.808 cr |
Mining |
|
Profits from mining | 1.013.011.889 cr |
Minerals refined | 1.307 |
Materials collected | 24.293 |
Exploration |
|
Systems visited | 15.407 |
Profits from exploration | 410.746.958 cr |
Level 2 detailed scans | 16.287 |
Level 3 detailed scans | 38.313 |
Highest payout | 2.886.983 cr |
Total hyperspace distance | 846.069 a.l. |
Total hyperspace jumps | 24.868 |
Max distance from start | 65.292,45 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 17W 4D 22H 57M |
Passengers |
|
Total bulk passengers delivered | 7.378 |
Total VIPs delivered | 1.089 |
Total delivered | 8.467 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 1.400 |
Total profit | 69.637.010 cr |
Total rescue transactions | 126 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2.509 |
Grade 1 upgrades generated | 675 |
Grade 2 upgrades generated | 361 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 461 |
Grade 5 upgrades generated | 444 |
Crew |
|
Crew credits earned | 219.330.134 cr |
Crew hired | 379 |
Crew fired | 375 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 38S |
Time in gunner role | 5M 22S |
Time in fighter con role | 11M 56S |