Gliese 3299 [#1458174956218]

Brandenstein Terminal [#3227724288]
Type:
Coriolis Starport
Celestial body:
Gliese 3299 C 4 a (32 389 ls)

Allegiance:
Federation
Government:
Democracy
Economy:
Tourism

Facilities:
Commodities
Shipyard
Outfitting
Apex Interstellar Transport, Black Market, Contacts, Crew Lounge, Frontline Solutions, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics, Vista Genomics

Faction state:
None

Prohibited:
Narcotics, Battle Weapons, Bootleg Liquor, Combat Stabilisers, Imperial Slaves, Landmines, Nerve Agents, Onionhead Gamma Strain, Personal Weapons, Slaves, Tobacco
Last update: 24.3.2024 16.56

Bulkheads

Adder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 3 t ?? 35 120 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 5 t ?? 79 030 cr
Asp Explorer Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 21 t ?? 2 664 460 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 42 t ?? 5 995 040 cr
Dolphin Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 32 t ?? 534 940 cr
Federal Dropship Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 44 t ?? 5 725 680 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 87 t ?? 12 882 780 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 87 t ?? 30 446 310 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 87 t ?? 33 738 580 cr
Orca Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 21 t ?? 19 415 950 cr
Sidewinder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 2 t ?? 25 600 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 4 t ?? 80 320 cr

Core Internal

Reactor Bay Integrity Mass Power Price
4D Power Plant Consumes fuel to power all ship modules. 64 4 t ?? 59 630 cr
4C Power Plant Consumes fuel to power all ship modules. 80 5 t ?? 178 900 cr
5E Power Plant Consumes fuel to power all ship modules. 86 20 t ?? 63 010 cr
5D Power Plant Consumes fuel to power all ship modules. 77 8 t ?? 189 040 cr
5C Power Plant Consumes fuel to power all ship modules. 96 10 t ?? 567 110 cr
6E Power Plant Consumes fuel to power all ship modules. 102 40 t ?? 199 750 cr
6D Power Plant Consumes fuel to power all ship modules. 90 16 t ?? 599 240 cr
FSD Housing Integrity Mass Power Price
2B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 4 t 0,25 MW 53 410 cr
3B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 8 t 0,38 MW 169 300 cr
4C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 10 t 0,3 MW 178 900 cr
5D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 8 t 0,36 MW 189 040 cr
5C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 20 t 0,4 MW 567 110 cr
6E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 102 40 t 0,4 MW 199 750 cr
6D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 90 16 t 0,45 MW 599 240 cr
6C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 113 40 t 0,5 MW 1 797 730 cr
Power Coupling Integrity Mass Power Price
4E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 72 10 t 0,45 MW 11 350 cr
4D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 4 t 0,5 MW 28 370 cr
4C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 80 10 t 0,56 MW 70 930 cr
5E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 86 20 t 0,5 MW 31 780 cr
5D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0,56 MW 79 440 cr
6E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 102 40 t 0,54 MW 88 980 cr
6D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 90 16 t 0,61 MW 222 440 cr
Sensor Suite Integrity Mass Power Price
7E Sensors Standard suite providing basic detection, identification and targeting capabilities. 118 80 t 0,47 MW 249 140 cr
7D Sensors Standard suite providing basic detection, identification and targeting capabilities. 105 32 t 0,53 MW 622 840 cr
8E Sensors Standard suite providing basic detection, identification and targeting capabilities. 135 160 t 0,55 MW 697 580 cr
8D Sensors Standard suite providing basic detection, identification and targeting capabilities. 120 64 t 0,62 MW 1 743 960 cr

Optional Internal

AFM Units Integrity Mass Power Price
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314 930 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566 870 cr
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340 120 cr
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 t 3,68 MW 27 549 900 cr
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612 220 cr
8C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 150 0 t 3 MW 5 509 980 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3,45 MW 16 529 940 cr
Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 000 cr
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3 250 cr
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10 560 cr
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34 330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111 570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362 590 cr
7E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 178 420 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0,39 MW 4 500 cr
1E Advanced Docking Computer ?? ?? 0 t 0,45 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0,14 MW 310 cr
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,32 MW 82 270 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0,39 MW 284 840 cr
3C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 0 t 0,34 MW 56 440 cr
3B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,41 MW 225 740 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1,3 t 0,14 MW 12 000 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 cr
Hull Reinforcements Integrity Mass Power Price
1D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 1 t 0 MW 15 000 cr
2D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. 51 2 t 0 MW 36 000 cr
4D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 195 000 cr
5D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 450 000 cr
Module Reinforcements Integrity Mass Power Price
2D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 2 t 0 MW 36 000 cr
3D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 4 t 0 MW 84 000 cr
4D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 8 t 0 MW 195 000 cr
5D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 16 t 0 MW 450 000 cr
Multi Limpet Controller Integrity Mass Power Price
3B Operations Multi Limpet Controller ?? 80 15 t 0,3 MW ??
Passenger Cabins Integrity Mass Power Price
2E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 2,5 t 0 MW 4 320 cr
3E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 5 t 0 MW 8 670 cr
4D Business Class Passenger Cabin Business Class Passenger Cabin. ?? 10 t 0 MW 56 870 cr
4C First Class Passenger Cabin First Class Passenger Cabin. ?? 10 t 0 MW 170 600 cr
5E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 20 t 0 MW 34 960 cr
5D Business Class Passenger Cabin Business Class Passenger Cabin. ?? 20 t 0 MW 92 370 cr
5C First Class Passenger Cabin First Class Passenger Cabin. ?? 20 t 0 MW 340 540 cr
6D Business Class Passenger Cabin Business Class Passenger Cabin. ?? 40 t 0 MW 184 240 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18 000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21 600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72 000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86 400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576 000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691 200 cr
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6 000 cr
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0,23 MW 54 000 cr
1A Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,32 MW 486 000 cr
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,17 MW 12 600 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37 800 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113 400 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1 020 600 cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0,41 MW 500 090 cr
4B Refinery Converts scooped fragments into usable resources (requires mining laser). 112 0 t 0,49 MW 1 500 280 cr
4A Refinery Converts scooped fragments into usable resources (requires mining laser). 96 0 t 0,57 MW 4 500 850 cr
Shield Cell Banks Integrity Mass Power Price
4D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 4 t 0,98 MW 28 373 cr
4C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 80 10 t 1,23 MW 70 932 cr
5E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 20 t 0,9 MW 31 778 cr
5D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 8 t 1,2 MW 79 444 cr
5C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 20 t 1,5 MW 194 143 cr
6E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 40 t 1,06 MW 88 987 cr
6D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 68 16 t 1,42 MW 222 444 cr
6C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 113 40 t 1,77 MW 556 110 cr
Shield Generators Integrity Mass Power Price
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2,5 t 0,9 MW 1 980 cr

Utility Mount

ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1,3 t 0,2 MW 12 500 cr
Shield Boosters Integrity Mass Power Price
0E Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 25 0,5 t 0,2 MW 10 000 cr
0D Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 35 1 t 0,5 MW 23 000 cr
0C Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 40 2 t 0,7 MW 53 000 cr
0B Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 45 3 t 1 MW 122 000 cr
0A Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 48 3,5 t 1,2 MW 281 000 cr

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
3C Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 64 8 t 1,6 MW 8 746 160 cr
Burst Lasers Integrity Mass Power Price
4E Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 80 16 t 2,58 MW 281 600 cr
4E Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 64 16 t 2,59 MW 1 245 600 cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36 400 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6 800 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1,2 MW 240 400 cr
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1,62 MW ??
Pulse Lasers Integrity Mass Power Price
2F Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 51 4 t 0,6 MW 35 400 cr
2F Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,58 MW 132 800 cr
3E Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 64 8 t 0,92 MW 140 600 cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51 600 cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412 800 cr
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11 200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0,4 MW 44 800 cr