Ross 263 [#7267218826665]

XLX-89Q [#3701559296]
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Type:
Fleet Carrier
Distance to arrival:
0 ls

Allegiance:
Independent
Government:
Fleet Carrier
Economy:
Fleet Carrier

Facilities:
Commodities
Shipyard
Outfitting
Contacts, Crew Lounge, Refuel, Repair, Restock

Prohibited:
Narcotics, Beer, Combat Stabilisers, Imperial Slaves, Liquor, Performance Enhancers, Progenitor Cells, Slaves, Tobacco, Wine
Last update: 11.5.2024 7.41

Optional Internal

Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 000 cr
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3 250 cr
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10 560 cr
Fighter Hangars Integrity Mass Power Price
5D Fighter Hangar A module designed to house ship launched vehicles. ?? 20 t 0,25 MW 575 660 cr
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 t 0,35 MW 1 869 350 cr
Passenger Cabins Integrity Mass Power Price
2E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 2,5 t 0 MW 4 320 cr
3E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 5 t 0 MW 8 670 cr
4E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 10 t 0 MW 18 960 cr
5E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 20 t 0 MW 34 960 cr
6E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 40 t 0 MW 61 420 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18 000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21 600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72 000 cr
Shield Cell Banks Integrity Mass Power Price
1E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 1,3 t 0,41 MW 517 cr
1D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 24 0,5 t 0,55 MW 1 293 cr
2E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 41 2,5 t 0,5 MW 1 448 cr
2D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 31 1 t 0,67 MW 3 619 cr
3E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 5 t 0,61 MW 4 053 cr
3D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 2 t 0,82 MW 10 133 cr
4E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 10 t 0,74 MW 11 349 cr
4D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 4 t 0,98 MW 28 373 cr
5E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 20 t 0,9 MW 31 778 cr
5D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 8 t 1,2 MW 79 444 cr
6E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 40 t 1,06 MW 88 987 cr
6D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 68 16 t 1,42 MW 222 444 cr
7E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 105 80 t 1,24 MW 249 137 cr
7D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 79 32 t 1,66 MW 622 843 cr
8E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 120 160 t 1,44 MW 697 584 cr
8D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 64 t 1,92 MW 1 743 961 cr

Utility Mount

Chaff Launchers Integrity Mass Power Price
0I Chaff Launcher Signature tracking defence. When deployed, causes gimbal and turret-mounted devices to lose lock. Requires ammunition. 20 1,3 t 0,2 MW 8 500 cr
ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1,3 t 0,2 MW 12 500 cr
Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3 500 cr
Point Defence Integrity Mass Power Price
0I Point Defence Missile defence. Automatically tracks and fires upon missiles and torpedoes in range when powered. 30 0,5 t 0,2 MW 18 550 cr

Weapon Hardpoint

Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36 400 cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0,4 MW 294 080 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9 400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
1D Abrasion Blaster (Turret) Breaks off surface deposits from asteroids (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,47 MW ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0,75 MW 22 580 cr
2D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,75 MW 32 590 cr
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Seismic Charge (Turret) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
2B Sub-Surface Displacement Missile (Turret) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 4 t 0,93 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0,4 MW 32 180 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1,2 MW 240 400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1,62 MW ??
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11 200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0,4 MW 44 800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0,6 MW ??