CMDR spooke20200 profile
(Anaconda)
Federation: Midshipman
Empire: Earl
Balance |
|
---|---|
Current assets | 564 274 649 cr |
Credits spent on ships | 842 476 088 cr |
Credits spent on outfitting | 1 119 926 474 cr |
Credits spent on repairs | 5 022 774 cr |
Credits spent on fuel | 229 080 cr |
Credits spent on munitions | 468 166 cr |
Insurance claims | 38 |
Total claim costs | 62 392 918 cr |
Combat |
|
Bounties claimed | 175 |
Profit from bounties | 3 026 159 cr |
Combat bonds | 27 |
Profit from combat bonds | 990 943 cr |
Assassinations | 24 |
Profit from assassinations | 5 473 464 cr |
Highest single reward | 238 500 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 112 |
Lifetime fines value | 264 729 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 31 055 cr |
Highest bounty issued | 12 315 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 65 |
Trading profit | 380 010 065 cr |
Commodities traded | 72 039 |
Average profit | 1 319 479 cr |
Highest single transaction | 67 832 672 cr |
Mining |
|
Profits from mining | 67 877 581 cr |
Minerals refined | 68 |
Materials collected | 2 669 |
Exploration |
|
Systems visited | 5 420 |
Profits from exploration | 98 078 317 cr |
Level 2 detailed scans | 7 122 |
Level 3 detailed scans | 6 955 |
Highest payout | 2 047 825 cr |
Total hyperspace distance | 189 986 ly |
Total hyperspace jumps | 7 062 |
Max distance from start | 9 054,74 ly |
Max distance from Sol | 9 030,23 ly |
Max distance from Colonia | 26 866,43 ly |
Approximate time played | 2W 4D 8H 21M |
Passengers |
|
Total bulk passengers delivered | 511 |
Total VIPs delivered | 247 |
Total delivered | 758 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 28 778 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 57 |
Grade 1 upgrades generated | 19 |
Grade 2 upgrades generated | 5 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 1 168 792 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 23M 3S |
Time in gunner role | 4S |