CMDR Plasma111 profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 455 732 263 cr |
Credits spent on ships | 2 267 671 149 cr |
Credits spent on outfitting | 2 604 041 318 cr |
Credits spent on repairs | 13 650 715 cr |
Credits spent on fuel | 488 750 cr |
Credits spent on munitions | 2 626 693 cr |
Insurance claims | 50 |
Total claim costs | 54 003 098 cr |
Combat |
|
Bounties claimed | 1 932 |
Profit from bounties | 107 445 573 cr |
Combat bonds | 1 359 |
Profit from combat bonds | 21 136 229 cr |
Assassinations | 44 |
Profit from assassinations | 8 012 116 cr |
Highest single reward | 527 450 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 566 |
Lifetime fines value | 1 200 104 cr |
Bounties received/earned | 129 |
Lifetime bounty value | 64 602 340 cr |
Highest bounty issued | 4 063 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 51 335 cr |
Commodities smuggled | 20 |
Average profit | 6 417 cr |
Highest single transaction | 16 314 cr |
Trading |
|
Market network | 74 |
Trading profit | 2 669 002 149 cr |
Commodities traded | 117 680 |
Average profit | 3 977 649 cr |
Highest single transaction | 226 325 556 cr |
Mining |
|
Profits from mining | 2 351 851 887 cr |
Minerals refined | 2 906 |
Materials collected | 9 863 |
Exploration |
|
Systems visited | 6 984 |
Profits from exploration | 319 199 004 cr |
Level 2 detailed scans | 15 112 |
Level 3 detailed scans | 15 537 |
Highest payout | 2 633 872 cr |
Total hyperspace distance | 361 552 ly |
Total hyperspace jumps | 8 949 |
Max distance from start | 60 321,24 ly |
Max distance from Sol | 60 336,91 ly |
Max distance from Colonia | 41 003,11 ly |
Approximate time played | 5W 5D 15H 18M |
Passengers |
|
Total bulk passengers delivered | 758 |
Total VIPs delivered | 10 |
Total delivered | 768 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 345 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 95 |
Grade 4 upgrades generated | 74 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 260 161 712 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 5M 46S |
Time in gunner role | 14M 22S |
Time in fighter con role | 16M 40S |
Total credits accrued | 500 039 cr |
Total fines accrued | 400 cr |