CMDR Badmiker profile
(Alliance Chieftain)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 833 269 676 cr |
Credits spent on ships | 647 347 883 cr |
Credits spent on outfitting | 1 287 878 824 cr |
Credits spent on repairs | 20 760 762 cr |
Credits spent on fuel | 360 324 cr |
Credits spent on munitions | 3 438 384 cr |
Insurance claims | 102 |
Total claim costs | 387 110 126 cr |
Combat |
|
Bounties claimed | 942 |
Profit from bounties | 67 541 661 cr |
Combat bonds | 700 |
Profit from combat bonds | 108 212 249 cr |
Assassinations | 33 |
Profit from assassinations | 10 574 136 cr |
Highest single reward | 305 800 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 161 |
Lifetime fines value | 219 505 cr |
Bounties received/earned | 115 |
Lifetime bounty value | 186 950 cr |
Highest bounty issued | 81 300 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 31 169 cr |
Commodities smuggled | 17 |
Average profit | 2 078 cr |
Highest single transaction | 8 163 cr |
Trading |
|
Market network | 149 |
Trading profit | 2 377 054 940 cr |
Commodities traded | 69 318 |
Average profit | 5 068 347 cr |
Highest single transaction | 315 331 200 cr |
Mining |
|
Profits from mining | 2 120 018 657 cr |
Minerals refined | 3 027 |
Materials collected | 25 575 |
Exploration |
|
Systems visited | 6 858 |
Profits from exploration | 444 595 768 cr |
Level 2 detailed scans | 29 572 |
Level 3 detailed scans | 29 572 |
Highest payout | 4 939 802 cr |
Total hyperspace distance | 411 740 ly |
Total hyperspace jumps | 8 710 |
Max distance from start | 27 747,54 ly |
Max distance from Sol | 27 758,21 ly |
Max distance from Colonia | 38 277,94 ly |
Approximate time played | 10W 3D 10H 33M |
Passengers |
|
Total bulk passengers delivered | 6 058 |
Total VIPs delivered | 303 |
Total delivered | 6 361 |
Total ejected | 156 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 280 627 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 112 |
Grade 1 upgrades generated | 649 |
Grade 2 upgrades generated | 691 |
Grade 3 upgrades generated | 918 |
Grade 4 upgrades generated | 1 127 |
Grade 5 upgrades generated | 727 |
Crew |
|
Crew credits earned | 77 338 cr |
Crew hired | 1 |
Crew fired | 1 |