CMDR Tasmainia300 profile
(Imperial Courier)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 9 353 042 693 cr |
Credits spent on ships | 960 395 097 cr |
Credits spent on outfitting | 2 927 219 764 cr |
Credits spent on repairs | 11 946 397 cr |
Credits spent on fuel | 377 456 cr |
Credits spent on munitions | 1 220 023 cr |
Insurance claims | 25 |
Total claim costs | 65 115 121 cr |
Combat |
|
Bounties claimed | 612 |
Profit from bounties | 55 007 022 cr |
Combat bonds | 532 |
Profit from combat bonds | 38 581 779 cr |
Assassinations | 9 |
Profit from assassinations | 1 325 493 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 310 711 cr |
Bounties received/earned | 430 |
Lifetime bounty value | 16 142 900 cr |
Highest bounty issued | 607 400 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3 244 298 cr |
Commodities smuggled | 72 |
Average profit | 231 736 cr |
Highest single transaction | 2 699 559 cr |
Trading |
|
Market network | 83 |
Trading profit | 8 550 783 496 cr |
Commodities traded | 136 434 |
Average profit | 19 793 480 cr |
Highest single transaction | 340 275 195 cr |
Mining |
|
Profits from mining | 6 572 784 349 cr |
Minerals refined | 7 898 |
Materials collected | 10 215 |
Exploration |
|
Systems visited | 12 733 |
Profits from exploration | 4 348 672 500 cr |
Level 2 detailed scans | 88 875 |
Level 3 detailed scans | 89 611 |
Highest payout | 18 240 719 cr |
Total hyperspace distance | 817 518 ly |
Total hyperspace jumps | 15 053 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 13W 1D 23H 38M |
Passengers |
|
Total bulk passengers delivered | 2 461 |
Total VIPs delivered | 4 |
Total delivered | 2 465 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 44 887 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 975 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 233 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 359 102 537 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 52M 58S |
Time in gunner role | 58M 2S |