CMDR CMDR W0M84T profile
(Dolphin)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 39 543 738 532 cr |
Credits spent on ships | 2 119 506 230 cr |
Credits spent on outfitting | 4 730 202 596 cr |
Credits spent on repairs | 136 903 759 cr |
Credits spent on fuel | 710 859 cr |
Credits spent on munitions | 16 132 456 cr |
Insurance claims | 272 |
Total claim costs | 898 165 456 cr |
Combat |
|
Bounties claimed | 14 004 |
Profit from bounties | 1 372 314 671 cr |
Combat bonds | 13 791 |
Profit from combat bonds | 20 036 681 178 cr |
Assassinations | 99 |
Profit from assassinations | 89 990 929 cr |
Highest single reward | 1 895 487 cr |
Skimmers killed | 233 |
Crime |
|
Fines issued | 737 |
Lifetime fines value | 772 868 cr |
Bounties received/earned | 2 219 |
Lifetime bounty value | 7 467 995 cr |
Highest bounty issued | 755 200 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 524 191 cr |
Commodities smuggled | 178 |
Average profit | 11 153 cr |
Highest single transaction | 103 014 cr |
Trading |
|
Market network | 269 |
Trading profit | 12 348 417 120 cr |
Commodities traded | 227 711 |
Average profit | 6 996 270 cr |
Highest single transaction | 719 537 000 cr |
Mining |
|
Profits from mining | 9 175 153 316 cr |
Minerals refined | 16 906 |
Materials collected | 36 795 |
Exploration |
|
Systems visited | 7 393 |
Profits from exploration | 461 983 128 cr |
Level 2 detailed scans | 22 834 |
Level 3 detailed scans | 40 899 |
Highest payout | 10 756 635 cr |
Total hyperspace distance | 384 629 ly |
Total hyperspace jumps | 14 367 |
Max distance from start | 25 843,92 ly |
Approximate time played | 16W 2D 13H 14M |
Passengers |
|
Total bulk passengers delivered | 1 209 |
Total VIPs delivered | 1 734 |
Total delivered | 2 943 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 22 898 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 025 |
Grade 1 upgrades generated | 648 |
Grade 2 upgrades generated | 478 |
Grade 3 upgrades generated | 738 |
Grade 4 upgrades generated | 789 |
Grade 5 upgrades generated | 1 372 |
Crew |
|
Crew credits earned | 1 900 632 395 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 5M 14S |
Time in gunner role | 2M 20S |
Time in fighter con role | 1M 48S |
Total credits accrued | 384 000 cr |