CMDR fomnik profile
(Type-10 Defender)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 2 285 789 533 cr |
Credits spent on ships | 372 964 007 cr |
Credits spent on outfitting | 1 004 622 873 cr |
Credits spent on repairs | 5 137 104 cr |
Credits spent on fuel | 113 080 cr |
Credits spent on munitions | 635 235 cr |
Insurance claims | 25 |
Total claim costs | 119 365 225 cr |
Combat |
|
Bounties claimed | 173 |
Profit from bounties | 7 060 111 cr |
Combat bonds | 161 |
Profit from combat bonds | 10 442 061 cr |
Assassinations | 50 |
Profit from assassinations | 12 985 146 cr |
Highest single reward | 272 056 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 2 992 752 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 40 550 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 372 cr |
Commodities smuggled | 7 |
Average profit | 1 729 cr |
Highest single transaction | 2 466 cr |
Trading |
|
Market network | 54 |
Trading profit | 1 072 952 947 cr |
Commodities traded | 2 289 |
Average profit | 9 579 937 cr |
Highest single transaction | 227 873 506 cr |
Mining |
|
Profits from mining | 1 074 166 516 cr |
Minerals refined | 1 426 |
Materials collected | 5 352 |
Exploration |
|
Systems visited | 3 300 |
Profits from exploration | 526 741 198 cr |
Level 2 detailed scans | 20 729 |
Level 3 detailed scans | 20 729 |
Highest payout | 9 617 560 cr |
Total hyperspace distance | 148 136 ly |
Total hyperspace jumps | 3 882 |
Max distance from start | 20 713,47 ly |
Max distance from Sol | 20 668,17 ly |
Max distance from Colonia | 36 540,25 ly |
Approximate time played | 1W 5D 15H 44M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 234 |
Total delivered | 234 |
Total ejected | 35 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 459 |
Grade 1 upgrades generated | 148 |
Grade 2 upgrades generated | 114 |
Grade 3 upgrades generated | 98 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 84 438 798 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 55M 58S |
Time in gunner role | 4M 58S |
Time in fighter con role | 48M 11S |
Total credits accrued | 227 716 cr |