CMDR evad_nl profile
(Beluga Liner)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1 226 953 371 cr |
Credits spent on ships | 361 592 590 cr |
Credits spent on outfitting | 601 871 925 cr |
Credits spent on repairs | 1 031 330 cr |
Credits spent on fuel | 51 646 cr |
Credits spent on munitions | 45 663 cr |
Insurance claims | 10 |
Total claim costs | 21 045 957 cr |
Combat |
|
Bounties claimed | 42 |
Profit from bounties | 1 944 768 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 196 477 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 1 054 482 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 87 807 cr |
Commodities smuggled | 22 |
Average profit | 29 269 cr |
Highest single transaction | 69 720 cr |
Trading |
|
Market network | 20 |
Trading profit | 1 227 219 677 cr |
Commodities traded | 2 411 |
Average profit | 22 313 085 cr |
Highest single transaction | 314 777 610 cr |
Mining |
|
Profits from mining | 1 226 568 779 cr |
Minerals refined | 1 276 |
Materials collected | 3 424 |
Exploration |
|
Systems visited | 1 688 |
Profits from exploration | 122 987 117 cr |
Level 2 detailed scans | 8 060 |
Level 3 detailed scans | 8 060 |
Highest payout | 2 266 089 cr |
Total hyperspace distance | 72 634 ly |
Total hyperspace jumps | 1 942 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 288,43 ly |
Approximate time played | 1W 8H 17M |
Passengers |
|
Total bulk passengers delivered | 136 |
Total VIPs delivered | 0 |
Total delivered | 136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29 596 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 94 |
Grade 1 upgrades generated | 21 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 45M 19S |
Time in gunner role | 47S |
Time in fighter con role | 43M 49S |
Total credits accrued | 511 650 cr |