CMDR Sir Dr Bullet Sponge profile
(Python)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 2 511 985 676 cr |
Credits spent on ships | 440 555 506 cr |
Credits spent on outfitting | 1 515 135 344 cr |
Credits spent on repairs | 8 748 708 cr |
Credits spent on fuel | 89 628 cr |
Credits spent on munitions | 598 914 cr |
Insurance claims | 11 |
Total claim costs | 57 616 144 cr |
Combat |
|
Bounties claimed | 4 191 |
Profit from bounties | 132 310 400 cr |
Combat bonds | 93 |
Profit from combat bonds | 2 964 716 cr |
Assassinations | 209 |
Profit from assassinations | 6 231 970 cr |
Highest single reward | 442 829 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 311 760 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 61 070 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 4 908 694 cr |
Commodities smuggled | 983 |
Average profit | 158 345 cr |
Highest single transaction | 418 240 cr |
Trading |
|
Market network | 219 |
Trading profit | 1 591 645 249 cr |
Commodities traded | 101 868 |
Average profit | 1 351 142 cr |
Highest single transaction | 332 462 976 cr |
Mining |
|
Profits from mining | 1 443 112 681 cr |
Minerals refined | 4 622 |
Materials collected | 11 509 |
Exploration |
|
Systems visited | 6 564 |
Profits from exploration | 308 372 381 cr |
Level 2 detailed scans | 3 956 |
Level 3 detailed scans | 122 495 |
Highest payout | 4 140 264 cr |
Total hyperspace distance | 173 387 ly |
Total hyperspace jumps | 8 963 |
Max distance from start | 21 939,88 ly |
Max distance from Sol | 22 009,34 ly |
Max distance from Colonia | 25 631,75 ly |
Approximate time played | 5W 1D 10H 35M |
Passengers |
|
Total bulk passengers delivered | 5 157 |
Total VIPs delivered | 0 |
Total delivered | 5 157 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 179 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 108 188 218 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |