CMDR Blundell profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 976 753 987 cr |
Credits spent on ships | 2 120 797 294 cr |
Credits spent on outfitting | 9 322 250 767 cr |
Credits spent on repairs | 51 727 338 cr |
Credits spent on fuel | 1 085 007 cr |
Credits spent on munitions | 864 959 cr |
Insurance claims | 40 |
Total claim costs | 370 412 191 cr |
Combat |
|
Bounties claimed | 894 |
Profit from bounties | 218 652 744 cr |
Combat bonds | 1 632 |
Profit from combat bonds | 108 824 845 cr |
Assassinations | 52 |
Profit from assassinations | 19 809 896 cr |
Highest single reward | 1 639 130 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 511 |
Lifetime fines value | 25 548 442 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 146 700 cr |
Highest bounty issued | 129 500 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 784 521 cr |
Commodities smuggled | 570 |
Average profit | 156 904 cr |
Highest single transaction | 396 516 cr |
Trading |
|
Market network | 222 |
Trading profit | 13 331 340 253 cr |
Commodities traded | 343 292 |
Average profit | 13 173 261 cr |
Highest single transaction | 263 463 200 cr |
Mining |
|
Profits from mining | 900 784 780 cr |
Minerals refined | 4 843 |
Materials collected | 22 702 |
Exploration |
|
Systems visited | 3 379 |
Profits from exploration | 280 399 009 cr |
Level 2 detailed scans | 15 173 |
Level 3 detailed scans | 15 173 |
Highest payout | 12 654 605 cr |
Total hyperspace distance | 158 381 ly |
Total hyperspace jumps | 5 766 |
Max distance from start | 21 992,81 ly |
Max distance from Sol | 30 064,27 ly |
Max distance from Colonia | 26 497,93 ly |
Approximate time played | 8W 1D 21H 8M |
Passengers |
|
Total bulk passengers delivered | 12 010 |
Total VIPs delivered | 2 120 |
Total delivered | 14 130 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 57 |
Total profit | 507 684 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 665 |
Grade 1 upgrades generated | 347 |
Grade 2 upgrades generated | 380 |
Grade 3 upgrades generated | 479 |
Grade 4 upgrades generated | 280 |
Grade 5 upgrades generated | 179 |