CMDR UU524 profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8 815 186 981 cr |
Credits spent on ships | 8 308 999 264 cr |
Credits spent on outfitting | 10 052 147 963 cr |
Credits spent on repairs | 24 692 721 cr |
Credits spent on fuel | 317 265 cr |
Credits spent on munitions | 4 274 589 cr |
Insurance claims | 133 |
Total claim costs | 457 915 162 cr |
Combat |
|
Bounties claimed | 9 147 |
Profit from bounties | 178 923 461 cr |
Combat bonds | 406 |
Profit from combat bonds | 17 969 536 cr |
Assassinations | 131 |
Profit from assassinations | 63 859 389 cr |
Highest single reward | 1 125 400 cr |
Skimmers killed | 4 265 |
Crime |
|
Fines issued | 586 |
Lifetime fines value | 976 924 cr |
Bounties received/earned | 2 966 |
Lifetime bounty value | 2 767 961 cr |
Highest bounty issued | 318 700 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 415 646 cr |
Commodities smuggled | 103 |
Average profit | 27 710 cr |
Highest single transaction | 215 994 cr |
Trading |
|
Market network | 725 |
Trading profit | 3 520 944 863 cr |
Commodities traded | 111 514 |
Average profit | 971 563 cr |
Highest single transaction | 132 348 762 cr |
Mining |
|
Profits from mining | 3 216 796 768 cr |
Minerals refined | 12 589 |
Materials collected | 96 236 |
Exploration |
|
Systems visited | 12 432 |
Profits from exploration | 730 676 542 cr |
Level 2 detailed scans | 69 843 |
Level 3 detailed scans | 75 321 |
Highest payout | 28 873 304 cr |
Total hyperspace distance | 564 635 ly |
Total hyperspace jumps | 19 139 |
Max distance from start | 25 639,74 ly |
Approximate time played | 35W 4D 7H 56M |
Passengers |
|
Total bulk passengers delivered | 13 472 |
Total VIPs delivered | 0 |
Total delivered | 13 472 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 212 |
Total profit | 6 015 002 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 836 |
Grade 1 upgrades generated | 499 |
Grade 2 upgrades generated | 563 |
Grade 3 upgrades generated | 777 |
Grade 4 upgrades generated | 905 |
Grade 5 upgrades generated | 1 092 |
Crew |
|
Crew credits earned | 324 597 624 cr |
Crew hired | 30 |
Crew fired | 17 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 17M 21S |
Time in gunner role | 29M 48S |