CMDR Danziger profile
(Asp Explorer)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 3 545 461 303 cr |
Credits spent on ships | 499 469 945 cr |
Credits spent on outfitting | 1 013 829 326 cr |
Credits spent on repairs | 3 298 772 cr |
Credits spent on fuel | 66 474 cr |
Credits spent on munitions | 164 247 cr |
Insurance claims | 26 |
Total claim costs | 208 248 433 cr |
Combat |
|
Bounties claimed | 1 442 |
Profit from bounties | 130 422 689 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 36 |
Profit from assassinations | 14 409 086 cr |
Highest single reward | 214 867 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 42 709 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 7 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 475 cr |
Commodities smuggled | 29 |
Average profit | 1 354 cr |
Highest single transaction | 2 079 cr |
Trading |
|
Market network | 59 |
Trading profit | 2 114 805 920 cr |
Commodities traded | 4 901 |
Average profit | 14 892 999 cr |
Highest single transaction | 183 969 216 cr |
Mining |
|
Profits from mining | 2 113 687 123 cr |
Minerals refined | 3 577 |
Materials collected | 12 485 |
Exploration |
|
Systems visited | 1 255 |
Profits from exploration | 154 806 739 cr |
Level 2 detailed scans | 9 752 |
Level 3 detailed scans | 9 752 |
Highest payout | 7 240 474 cr |
Total hyperspace distance | 56 257 ly |
Total hyperspace jumps | 1 508 |
Max distance from start | 5 808,70 ly |
Max distance from Sol | 5 812,15 ly |
Max distance from Colonia | 23 709,15 ly |
Approximate time played | 3W 4D 11H 6M |
Passengers |
|
Total bulk passengers delivered | 1 381 |
Total VIPs delivered | 0 |
Total delivered | 1 381 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 139 877 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 692 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 201 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 106 |
Crew |
|
Crew credits earned | 313 486 928 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 7 |