CMDR T.J. Kirk profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 515 463 692 cr |
Credits spent on ships | 1 699 658 720 cr |
Credits spent on outfitting | 3 740 320 724 cr |
Credits spent on repairs | 164 143 867 cr |
Credits spent on fuel | 1 026 168 cr |
Credits spent on munitions | 14 578 705 cr |
Insurance claims | 429 |
Total claim costs | 4 700 429 610 cr |
Combat |
|
Bounties claimed | 2 541 |
Profit from bounties | 375 940 560 cr |
Combat bonds | 3 444 |
Profit from combat bonds | 13 545 784 928 cr |
Assassinations | 43 |
Profit from assassinations | 40 992 623 cr |
Highest single reward | 1 322 273 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 379 |
Lifetime fines value | 4 159 695 cr |
Bounties received/earned | 246 |
Lifetime bounty value | 2 740 285 cr |
Highest bounty issued | 752 400 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 5 326 265 cr |
Commodities smuggled | 2 684 |
Average profit | 58 530 cr |
Highest single transaction | 942 792 cr |
Trading |
|
Market network | 262 |
Trading profit | 786 458 680 cr |
Commodities traded | 232 078 |
Average profit | 669 897 cr |
Highest single transaction | 25 041 685 cr |
Mining |
|
Profits from mining | 1 314 782 062 cr |
Minerals refined | 2 099 |
Materials collected | 29 193 |
Exploration |
|
Systems visited | 21 293 |
Profits from exploration | 3 130 642 948 cr |
Level 2 detailed scans | 60 635 |
Level 3 detailed scans | 100 965 |
Highest payout | 15 946 629 cr |
Total hyperspace distance | 1 089 665 ly |
Total hyperspace jumps | 28 156 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 27W 4D 19H 52M |
Passengers |
|
Total bulk passengers delivered | 133 |
Total VIPs delivered | 71 |
Total delivered | 204 |
Total ejected | 118 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1 742 044 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 524 |
Grade 1 upgrades generated | 703 |
Grade 2 upgrades generated | 561 |
Grade 3 upgrades generated | 772 |
Grade 4 upgrades generated | 943 |
Grade 5 upgrades generated | 545 |
Crew |
|
Crew credits earned | 1 263 497 422 cr |
Crew hired | 13 |
Crew fired | 13 |
Crew lost | 29 |
Multi-Crew |
|
Total time in multi-crew | 6H 51M 2S |
Time in gunner role | 1M 16S |
Time in fighter con role | 47M 15S |
Total credits accrued | 20 847 463 cr |