CMDR Insane McManiac profile
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 20 659 610 262 cr |
Credits spent on ships | 1 041 770 364 cr |
Credits spent on outfitting | 2 111 488 428 cr |
Credits spent on repairs | 13 694 741 cr |
Credits spent on fuel | 520 587 cr |
Credits spent on munitions | 3 447 730 cr |
Insurance claims | 31 |
Total claim costs | 269 028 968 cr |
Combat |
|
Bounties claimed | 9 344 |
Profit from bounties | 2 020 227 184 cr |
Combat bonds | 2 023 |
Profit from combat bonds | 2 442 468 675 cr |
Assassinations | 139 |
Profit from assassinations | 79 652 266 cr |
Highest single reward | 1 843 762 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 6 045 460 cr |
Bounties received/earned | 136 |
Lifetime bounty value | 151 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14 064 cr |
Commodities smuggled | 16 |
Average profit | 2 009 cr |
Highest single transaction | 4 856 cr |
Trading |
|
Market network | 155 |
Trading profit | 3 112 661 293 cr |
Commodities traded | 187 847 |
Average profit | 4 252 270 cr |
Highest single transaction | 182 822 760 cr |
Mining |
|
Profits from mining | 8 456 917 019 cr |
Minerals refined | 3 080 |
Materials collected | 32 912 |
Exploration |
|
Systems visited | 4 040 |
Profits from exploration | 365 661 118 cr |
Level 2 detailed scans | 25 753 |
Level 3 detailed scans | 25 784 |
Highest payout | 7 734 149 cr |
Total hyperspace distance | 249 161 ly |
Total hyperspace jumps | 6 876 |
Max distance from start | 25 847,56 ly |
Max distance from Sol | 25 903,64 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 11W 2D 17H 56M |
Passengers |
|
Total bulk passengers delivered | 6 184 |
Total VIPs delivered | 945 |
Total delivered | 7 129 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 187 825 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 228 |
Grade 1 upgrades generated | 400 |
Grade 2 upgrades generated | 512 |
Grade 3 upgrades generated | 672 |
Grade 4 upgrades generated | 665 |
Grade 5 upgrades generated | 979 |
Crew |
|
Crew credits earned | 1 550 064 915 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2D 19H 29M 59S |
Time in gunner role | 2H 8M 28S |
Time in fighter con role | 20M 8S |
Total credits accrued | 408 102 cr |