CMDR thunstopable profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1 497 732 755 cr |
Credits spent on ships | 454 801 397 cr |
Credits spent on outfitting | 785 486 392 cr |
Credits spent on repairs | 1 618 608 cr |
Credits spent on fuel | 103 959 cr |
Credits spent on munitions | 237 870 cr |
Insurance claims | 4 |
Total claim costs | 22 509 698 cr |
Combat |
|
Bounties claimed | 147 |
Profit from bounties | 8 444 675 cr |
Combat bonds | 3 |
Profit from combat bonds | 141 703 cr |
Assassinations | 3 |
Profit from assassinations | 288 803 cr |
Highest single reward | 220 322 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 1 350 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 6 300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 61 031 cr |
Commodities smuggled | 14 |
Average profit | 10 172 cr |
Highest single transaction | 15 474 cr |
Trading |
|
Market network | 132 |
Trading profit | 1 306 143 322 cr |
Commodities traded | 42 597 |
Average profit | 6 219 730 cr |
Highest single transaction | 191 392 305 cr |
Mining |
|
Profits from mining | 1 041 605 990 cr |
Minerals refined | 967 |
Materials collected | 5 751 |
Exploration |
|
Systems visited | 2 598 |
Profits from exploration | 192 248 460 cr |
Level 2 detailed scans | 14 936 |
Level 3 detailed scans | 14 936 |
Highest payout | 9 014 490 cr |
Total hyperspace distance | 62 956 ly |
Total hyperspace jumps | 3 059 |
Max distance from start | 6 430,09 ly |
Max distance from Sol | 6 403,75 ly |
Max distance from Colonia | 28 218,72 ly |
Approximate time played | 1W 2D 12H 32M |
Passengers |
|
Total bulk passengers delivered | 174 |
Total VIPs delivered | 89 |
Total delivered | 263 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 211 298 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 479 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 145 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 19 |