CMDR BREWZ profile
Profile

Distances submitted:
0
Systems visited:
3 928
Systems discovered first:
505
Ranks
Defenceless
Elite I
Federation: Recruit
Empire: Baron
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 5 332 962 225 cr |
Credits spent on ships | 1 313 393 518 cr |
Credits spent on outfitting | 1 764 797 690 cr |
Credits spent on repairs | 4 774 644 cr |
Credits spent on fuel | 163 554 cr |
Credits spent on munitions | 1 111 102 cr |
Insurance claims | 43 |
Total claim costs | 220 832 480 cr |
Combat |
|
Bounties claimed | 143 |
Profit from bounties | 8 412 828 cr |
Combat bonds | 13 |
Profit from combat bonds | 420 359 cr |
Assassinations | 7 |
Profit from assassinations | 722 876 cr |
Highest single reward | 512 495 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 50 |
Lifetime fines value | 136 146 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 83 650 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 10 cr |
Commodities smuggled | 2 |
Average profit | 10 cr |
Highest single transaction | 10 cr |
Trading |
|
Market network | 86 |
Trading profit | 6 725 301 713 cr |
Commodities traded | 16 411 |
Average profit | 30 023 668 cr |
Highest single transaction | 380 169 530 cr |
Mining |
|
Profits from mining | 6 710 720 650 cr |
Minerals refined | 6 302 |
Materials collected | 7 359 |
Exploration |
|
Systems visited | 3 483 |
Profits from exploration | 191 639 211 cr |
Level 2 detailed scans | 14 500 |
Level 3 detailed scans | 14 499 |
Highest payout | 11 560 660 cr |
Total hyperspace distance | 100 025 ly |
Total hyperspace jumps | 4 216 |
Max distance from start | 3 842,29 ly |
Max distance from Sol | 3 865,10 ly |
Max distance from Colonia | 24 383,66 ly |
Approximate time played | 5W 2D 6H 49M |
Passengers |
|
Total bulk passengers delivered | 365 |
Total VIPs delivered | 0 |
Total delivered | 365 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 57 |
Total profit | 1 112 844 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 565 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 176 |
Grade 3 upgrades generated | 110 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 38 |
Crew |
|
Crew credits earned | 355 796 101 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 8 |