CMDR Prisoner Six profile
(Dolphin)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 14 151 419 375 cr |
Credits spent on ships | 4 265 042 589 cr |
Credits spent on outfitting | 6 197 859 657 cr |
Credits spent on repairs | 3 573 028 cr |
Credits spent on fuel | 190 434 cr |
Credits spent on munitions | 268 768 cr |
Insurance claims | 49 |
Total claim costs | 215 890 259 cr |
Combat |
|
Bounties claimed | 60 |
Profit from bounties | 5 575 548 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1 150 781 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 522 571 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 4 400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 365 cr |
Commodities smuggled | 5 |
Average profit | 73 cr |
Highest single transaction | 136 cr |
Trading |
|
Market network | 39 |
Trading profit | 2 625 503 754 cr |
Commodities traded | 16 246 |
Average profit | 24 537 418 cr |
Highest single transaction | 562 229 532 cr |
Mining |
|
Profits from mining | 2 545 731 546 cr |
Minerals refined | 2 965 |
Materials collected | 51 578 |
Exploration |
|
Systems visited | 14 409 |
Profits from exploration | 3 827 288 574 cr |
Level 2 detailed scans | 111 479 |
Level 3 detailed scans | 111 478 |
Highest payout | 22 366 947 cr |
Total hyperspace distance | 1 056 710 ly |
Total hyperspace jumps | 16 354 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 16W 2D 17H 47M |
Passengers |
|
Total bulk passengers delivered | 650 |
Total VIPs delivered | 9 |
Total delivered | 659 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 138 337 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 4 138 |
Grade 1 upgrades generated | 551 |
Grade 2 upgrades generated | 709 |
Grade 3 upgrades generated | 920 |
Grade 4 upgrades generated | 961 |
Grade 5 upgrades generated | 997 |
Crew |
|
Crew credits earned | 623 528 367 cr |
Crew hired | 3 |
Crew fired | 2 |