CMDR Radiumio profile
(Adder)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24 585 198 165 cr |
Credits spent on ships | 6 913 125 619 cr |
Credits spent on outfitting | 10 831 209 516 cr |
Credits spent on repairs | 36 206 351 cr |
Credits spent on fuel | 861 890 cr |
Credits spent on munitions | 8 139 191 cr |
Insurance claims | 58 |
Total claim costs | 144 634 329 cr |
Combat |
|
Bounties claimed | 13 194 |
Profit from bounties | 2 812 068 721 cr |
Combat bonds | 3 166 |
Profit from combat bonds | 2 128 719 276 cr |
Assassinations | 63 |
Profit from assassinations | 11 880 825 cr |
Highest single reward | 2 028 277 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 450 998 cr |
Bounties received/earned | 280 |
Lifetime bounty value | 4 915 860 cr |
Highest bounty issued | 958 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 143 |
Trading profit | 15 059 801 694 cr |
Commodities traded | 260 828 |
Average profit | 23 312 387 cr |
Highest single transaction | 458 214 400 cr |
Mining |
|
Profits from mining | 9 442 380 075 cr |
Minerals refined | 11 003 |
Materials collected | 23 640 |
Exploration |
|
Systems visited | 12 358 |
Profits from exploration | 597 518 642 cr |
Level 2 detailed scans | 42 213 |
Level 3 detailed scans | 42 213 |
Highest payout | 4 242 402 cr |
Total hyperspace distance | 756 122 ly |
Total hyperspace jumps | 18 755 |
Max distance from start | 26 374,36 ly |
Max distance from Sol | 22 029,88 ly |
Max distance from Colonia | 23 986,72 ly |
Approximate time played | 25W 5D 3H 16M |
Passengers |
|
Total bulk passengers delivered | 7 004 |
Total VIPs delivered | 131 |
Total delivered | 7 135 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 811 247 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 217 |
Grade 1 upgrades generated | 823 |
Grade 2 upgrades generated | 735 |
Grade 3 upgrades generated | 785 |
Grade 4 upgrades generated | 584 |
Grade 5 upgrades generated | 290 |
Crew |
|
Crew credits earned | 2 447 129 794 cr |
Crew hired | 88 |
Crew fired | 87 |
Multi-Crew |
|
Total time in multi-crew | 1W 19H 9M 7S |
Time in gunner role | 2H 17M 25S |
Time in fighter con role | 50M 10S |
Total credits accrued | 65 056 190 cr |